7 results for "Adventure"

The Homelanders

Andrew Klavan
Charlie West just woke up in someone else's nightmare. He went to bed an ordinary high-school student. He woke up strapped to a chair, covered in blood and bruises. He hurts all over. And a strange voice outside the door just ordered his death. The last thing he can remember, he was working on homework, practicing karate, day-dreaming of becoming an air force pilot, writing a pretty girl's number on his hand. Now the police want to arrest him for the death of his best friend. And a team of ruthless killers is rapidly closing in for more drastic measures. He's desperate to survive. And to discover what happened. The truth of the matter is more incredible-and more deadly-than he could ever imagine. The entire four-novel adventure-now in a single volume. "Action sequences that never let up . . . wrung for every possible drop of nervous sweat." - Booklist review of The Long Way Home
Thomas Nelson Inc 2012-04-30 1131 pages

Mindwar

Andrew Klavan
In the tradition of Ready Player One and The Matrix, New York Times bestseller Andrew Klavan's MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom--and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman--before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? "Edgar Award-winning Klavan's well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." --Booklist Readers love MindWar's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2015-03-17 336 pages

Game Over

Andrew Klavan
In the stunning conclusion to New York Times bestseller Andrew Klavan's MindWar Trilogy, there's no escaping from The Realm. Perfect for fans of Ready Player One and The Matrix. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar's mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick's brain that sends him hurtling into The Realm without his consent--and brings the Realm's monsters into the Real World. As Kurodar works to turn Rick's brain to his own purposes, Rick's waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm's final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves? Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson Incorporated 2016-10-04 320 pages

The Identity Man

Andrew Klavan
A compelling moral fable in the shape of a gritty, twist-filled thriller. Wall Street Journal John Shannon is a petty thief on the run. A three-time loser framed for murder, he knows that he s facing life in prison or death by lethal injection. Then, a bizarre text message draws him to a meeting in the dark of night. A foreigner who calls himself the Identity Man offers Shannon an incredible chance to start again: a new face, a new home, a new beginning. In a ruined city trying to rebuild, he gets work as a carpenter, and falls in love. It seems too good to be true and it is. It turns out this city is crawling with crooked politicians, gangsters, and dirty cops all of whom seem to want Shannon dead. Moving through the shambles of a town, he s got to ferret out the secret of his new life and fast if he wants to be left with any life at all. A gripping thriller. Entertainment Weekly A work of intense realism pervaded by sorrow, mercy, hope and ultimately, transcendence. Washington Times Andrew Klavan is the author of such classic suspense novels as True Crime , filmed by Clint Eastwood, Don t Say a Word , filmed starring Michael Douglas, and Empire of Lies . He has been nominated for the Edgar Award five times and has won it twice. "
HarperCollins Publishers 2011 288 pages

Nightmare City

Andrew Klavan
Maze Runner meets The Sixth Sense in this high-stakes survival story from New York Times bestseller Andrew Klavan. What should have been an ordinary morning is about to spiral into a day of unrelenting terror. As a reporter for his high school newspaper, Tom is always on the lookout for an offbeat story. But from the moment he woke up this morning, his own life has been more bizarre than any headline could ever tell. The streets of his town are suddenly empty and silent. A strange fog has drifted in from the sea and hangs over everything. And something is moving in that fog. Something evil. Something hungry. Closing in on Tom. Tom's terrified girlfriend Marie says the answers lie at the Santa Maria Monastery, a haunted ruin standing amidst a forest blackened by wildfire. But can he trust her? A voice that seems to be coming from beyond the grave is warning him that nothing is what it seems. Only one thing is certain: with his world collapsing around him, Tom has only a few hours to recover the life he knew--before he, too, is lost forever in this nightmare city. "Klavan retains his James Patterson--like gift for keeping pages turning, and the mystery behind it all--having to do with Tom's school-newspaper exposé on the performance-enhancing drug use of the football team--is a juicy one, and well handled." --Booklist | "Klavan's background in thrillers comes to the forefront, and the mysterious clues lead to elegant, intense chase sequences and a well-crafted mystery." --Publishers Weekly | "Klavan again hits readers with a story filled with such vivid imagery that one might find themselves looking over their shoulder to make sure they aren't the one being followed. The story--set partly in reality and partly somewhere else--grabs the reader from the first page and makes one wonder what could possibly happen next. The writing is stellar." --RT Book Reviews
Thomas Nelson Incorporated 2014-10-28 320 pages

Hostage Run

Andrew Klavan
In the second book in New York Times bestseller Andrew Klavan's MindWar Trilogy, Rick Dial is faced with an impossible choice: save the life of his best friend Molly . . . or save the free world. Perfect for fans of Ready Player One and The Matrix. Rick Dial's career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He's been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They're being forced to a moment of sacrifice . . . one that could cost them everything. Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2016-01-05 352 pages

Crazy Dangerous

Andrew Klavan
Do right, fear nothing. Sam Hopkins is a good kid who has fallen in with the wrong crowd. Hanging around with car thieves and thugs, Sam knows it's only a matter of time before he makes one bad decision too many and gets into real trouble. But one day, Sam sees these friends harassing an eccentric schoolmate named Jennifer. Finding the courage to face the bullies down, Sam loses a bad set of friends and acquires a very strange new one. Jennifer is not just eccentric. To Sam, she seems downright crazy. She has terrifying hallucinations involving demons, the devil, and death. And here's the really crazy part: Sam is beginning to suspect that these visions may actually be prophecies--prophecies of something terrible that's going to happen very soon. Unless he can stop it. With no one to believe him, with no one to help him, Sam is all alone in a race against time. Finding the truth before disaster strikes is going to be both crazy and very, very dangerous. Thrilling young adult read Stand-alone novel Book length: approximately 75K words Includes discussion questions for book reports
Thomas Nelson 2013-02-04 336 pages