43 results for "Adventure"

Ship Out of Luck

Neal Shusterman
Companion toThe Schwa Was Here! In honor of Old Man Crawley's eightieth birthday, the Bonano family has been invited to celebrate with a weeklong cruise to the Caribbean aboard the world's largest, grandest ship. But whether on land or at sea, Antsy can't manage to stay out of trouble- He quickly finds himself the accomplice of stowaway and thief Tilde, whose self-made mission it is to smuggle onto the ship and across the U.S. border illegal immigrants from her native Mexico. When Antsy steps in to take the fall for Tilde, he becomes the focus of a major international incident and the poster child for questionable decisions. Equal parts clever and riotous, Ship Out of Luck brings back the beloved cast of characters from Neal Shusterman's acclaimed The Schwa Was Here and Antsy Does Time. Awards for the Antsy Bonano novels- The Schwa Was Here Winner of the 2005 Boston Globe/Horn Book Award for Fiction An ALA Best Book for Young Adults An ALA Notable Book o Winner of the 2007-08 California Young Reader Medal Award An IRA Young Adult Choice Award selection 21 state lists; 2 starred reviews- BCCB, SLJ Antsy Does Time 2009 ALA Best Young Adult List 2008 Junior Library Guild Selection 2009 Pennsylvania School Library Association Young Adult Top 40 selection 5 state lists; 4 starred reviews- Booklist, Kirkus, SLJ, VOYA
Penguin Young Readers Group 2014-06-12 292 pages

The Homelanders

Andrew Klavan
Charlie West just woke up in someone else's nightmare. He went to bed an ordinary high-school student. He woke up strapped to a chair, covered in blood and bruises. He hurts all over. And a strange voice outside the door just ordered his death. The last thing he can remember, he was working on homework, practicing karate, day-dreaming of becoming an air force pilot, writing a pretty girl's number on his hand. Now the police want to arrest him for the death of his best friend. And a team of ruthless killers is rapidly closing in for more drastic measures. He's desperate to survive. And to discover what happened. The truth of the matter is more incredible-and more deadly-than he could ever imagine. The entire four-novel adventure-now in a single volume. "Action sequences that never let up . . . wrung for every possible drop of nervous sweat." - Booklist review of The Long Way Home
Thomas Nelson Inc 2012-04-30 1131 pages

Ithaka

Adèle Geras
Many years have passed since the end of the Trojan War, and Penelope is still waiting for her husband, Odysseus, to return home. The city of Ithaka is overrun with uncouth suitors from the surrounding islands who are vying to win Penelope's hand in marriage, thereby gaining control of the land. When a naked, half-drowned man washes up on the beach, everything changes. . . . Told through the eyes of Klymene, a young girl who is like a daughter to Penelope--and who longs for more than friendship from the young prince Telemachus-- Ithaka captures the quiet strength and patience of a woman's enduring love for her husband and the ensuing chaos that threatens all as Penelope is pressured to remarry.
Houghton Mifflin Harcourt 2007 360 pages

The Day They Came to Arrest the Book

Nat Hentoff
Who would have believed that The Adventure of Huckleberry Finn could cause the worst crisis in the history of George Mason High School? Certainly not Barney Roth, editor of the school paper. But when a small but vocal group of students and parents decide that the book is racist, sexist, and immoral--and should be removed from reading lists and the school library--Barney takes matters into his own hands. When the Huck Finn issue comes up for a hearing, Barney decides to print his story about previous censorship efforts at school. He's sure that investigative reporting and publicity can help the cause. But is he too late to turn the tide of censorship?
Random House Children's Books 1983-07-01 176 pages

Riese Kingdom Falling

Greg Cox,Ryan Copple,Kaleena Kiff
A steampunk princess is torn between love and duty in this prequel to SyFy.com’s wildly popular webisodes. Riese has never been happy as a princess; she’d much rather be hunting or fighting than sitting through another lesson on court etiquette. When she meets Micah, a wandering artist with a mysterious past, she pretends to be a peasant—it’s a chance to be just a normal girl with a normal boy for a while. But with war decimating her once-proud nation and the sinister clockwork Sect infiltrating her mother’s court, Riese’s moments with Micah are the only islands of sanity left in a world gone mad. As her kingdom falls and the Sect grows ever stronger, will Riese remain true to her duty as a princess…or risk everything on a boy she barely knows? SyFy’s enormously popular Riese webisodes come to literary life in this prequel rife with steampunk technology and medieval mysticism.
Simon and Schuster 2013-06-11 288 pages

Mindwar

Andrew Klavan
In the tradition of Ready Player One and The Matrix, New York Times bestseller Andrew Klavan's MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom--and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman--before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? "Edgar Award-winning Klavan's well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." --Booklist Readers love MindWar's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2015-03-17 336 pages

Odysseus in the serpent maze

Yolen, Jane
Before they were heroes... 'Rescue? Is that what you call it? Throw a rock and then run? And I bet that's as far ahead as you'd planned.' Penelope made a face. 'Boys! Always thinking about heroics and never about what needs to happen day to day.' Odysseus, Prince of Ithaca, has always been safe, sheltered, protected - and bored! The Age of Heroes is past. The wars are over. The monsters have all been slain. Or so he believes. Are there any adventures left for a thirteen-year-old boy who wants, more than anything, to be a hero? His time comes when Odysseus, his best friend Mentor, a spoiled princess named Helen and her outspoken cousin Penelope are kidnapped by pirates. It is the start of an adventure-filled journey that leads them to the ancient island of Crete. There, Odysseus must face the deadly secret in the Labyrinth, where the Minotaur once devoured all who were unfortunate enough to enter. Now another, more deadly monster roams the maze. There the boy destined to fight in the Trojan War and survive the perilous voyage of the Odyssey discovers the hardest part of being a hero: living long enough to tell the tale.
Collins Voyager 2002 254 pages

Game Over

Andrew Klavan
In the stunning conclusion to New York Times bestseller Andrew Klavan's MindWar Trilogy, there's no escaping from The Realm. Perfect for fans of Ready Player One and The Matrix. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar's mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick's brain that sends him hurtling into The Realm without his consent--and brings the Realm's monsters into the Real World. As Kurodar works to turn Rick's brain to his own purposes, Rick's waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm's final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves? Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson Incorporated 2016-10-04 320 pages

The Siren, the Song, and the Spy

Maggie Tokuda-Hall
"No one escapes the Sea's reckoning in this searing sequel. . . . Powerful and emotionally gratifying." -- Kirkus Reviews (starred review) By sinking a fleet of Imperial Warships, the Pirate Supreme and the resistance have struck a massive blow against the Emperor. Now allies from across the empire are readying themselves to bring about the end of the conquerors' rule and the rebirth of the Sea. But trust and truth are hard to come by in this complex world of mermaids, spies, warriors, and aristocrats. Who will Genevieve--washed up half-dead on the Wariuta island shore--turn out to be? Is warrior Koa's kindness toward her admirable, or is his sister Kaia's suspicion wiser? Back in the capital, will pirate-spy Alfie betray the Imperials who have shown him affection, especially when a duplicitous senator reveals xe would like nothing better? Meanwhile, the Sea is losing more and more of herself as her daughters are brutally hunted, and the Empire continues to expand and profit. A web of schemes, shifting loyalties, and blossoming identities converge in Maggie Tokuda-Hall's remarkable companion to The Mermaid, the Witch, and the Sea , as unlikely allies work to forge a new and better world.
Candlewick Press (MA) 2024-10-08 320 pages

Nightmare City

Andrew Klavan
Maze Runner meets The Sixth Sense in this high-stakes survival story from New York Times bestseller Andrew Klavan. What should have been an ordinary morning is about to spiral into a day of unrelenting terror. As a reporter for his high school newspaper, Tom is always on the lookout for an offbeat story. But from the moment he woke up this morning, his own life has been more bizarre than any headline could ever tell. The streets of his town are suddenly empty and silent. A strange fog has drifted in from the sea and hangs over everything. And something is moving in that fog. Something evil. Something hungry. Closing in on Tom. Tom's terrified girlfriend Marie says the answers lie at the Santa Maria Monastery, a haunted ruin standing amidst a forest blackened by wildfire. But can he trust her? A voice that seems to be coming from beyond the grave is warning him that nothing is what it seems. Only one thing is certain: with his world collapsing around him, Tom has only a few hours to recover the life he knew--before he, too, is lost forever in this nightmare city. "Klavan retains his James Patterson--like gift for keeping pages turning, and the mystery behind it all--having to do with Tom's school-newspaper exposé on the performance-enhancing drug use of the football team--is a juicy one, and well handled." --Booklist | "Klavan's background in thrillers comes to the forefront, and the mysterious clues lead to elegant, intense chase sequences and a well-crafted mystery." --Publishers Weekly | "Klavan again hits readers with a story filled with such vivid imagery that one might find themselves looking over their shoulder to make sure they aren't the one being followed. The story--set partly in reality and partly somewhere else--grabs the reader from the first page and makes one wonder what could possibly happen next. The writing is stellar." --RT Book Reviews
Thomas Nelson Incorporated 2014-10-28 320 pages

Hostage Run

Andrew Klavan
In the second book in New York Times bestseller Andrew Klavan's MindWar Trilogy, Rick Dial is faced with an impossible choice: save the life of his best friend Molly . . . or save the free world. Perfect for fans of Ready Player One and The Matrix. Rick Dial's career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He's been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They're being forced to a moment of sacrifice . . . one that could cost them everything. Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2016-01-05 352 pages

Crazy Dangerous

Andrew Klavan
Do right, fear nothing. Sam Hopkins is a good kid who has fallen in with the wrong crowd. Hanging around with car thieves and thugs, Sam knows it's only a matter of time before he makes one bad decision too many and gets into real trouble. But one day, Sam sees these friends harassing an eccentric schoolmate named Jennifer. Finding the courage to face the bullies down, Sam loses a bad set of friends and acquires a very strange new one. Jennifer is not just eccentric. To Sam, she seems downright crazy. She has terrifying hallucinations involving demons, the devil, and death. And here's the really crazy part: Sam is beginning to suspect that these visions may actually be prophecies--prophecies of something terrible that's going to happen very soon. Unless he can stop it. With no one to believe him, with no one to help him, Sam is all alone in a race against time. Finding the truth before disaster strikes is going to be both crazy and very, very dangerous. Thrilling young adult read Stand-alone novel Book length: approximately 75K words Includes discussion questions for book reports
Thomas Nelson 2013-02-04 336 pages

Midnight Predator

Amelia Atwater-Rhodes
Though she was once a happy teenager with a wonderful family and a full life, Turquoise Draka is now a hunter. In a deadly world of vampires, shapeshifters, and mercenaries, she’ll track any prey if the price is right. Her current assignment: to assassinate Jeshikah, one of the cruelest vampires in history. Her employer: an unknown contact who wants the job done fast. Her major obstacle: she’ll have to hide her strength and enter Midnight, a fabled vampire realm, as a human slave. . . .
Random House Children's Books 2003-12-09 256 pages

Wolfcry

Amelia Atwater-Rhodes
Oliza Shardae Cobriana is heir to Wyvern's Court, home of the avians and serpiente, whose war with each other ended just before Oliza was born. But hatred is slow to die, and not everyone likes the expressive way in which Urban, a serpiente dancer, is courting Oliza--especially not Marus, her reserved avian suitor. And when Urban is found beaten in avian land, Oliza is filled with despair. How can she be expected to lead a unified society if her people still cannot live peacefully together? Before Oliza can try to mend the rift in Wyvern's Court, she is kidnapped by mercenaries, who take her deep into wolves' territory. As Wyvern princess, all Oliza has ever wanted is to see a future where she can find love and take a mate without inciting another war. The time is now. She owes it to her people--and to herself.
Random House Children's Books 2008-04-08 208 pages

Nine days

Hiatt, Fred
A fast-paced contemporary thriller in the vein of James Patterson and Anthony Horowitz set against the bustling backdrop of Hong Kong, Vietnam, and the border of China. This heart-pounding adventure takes place as two teens, an American teenage boy and his friend, a Chinese girl from his Washington, DC-area high school, must find her father who has been kidnapped—and they only have nine days. Although the characters in the novel are fictionalized, they are based on a real Chinese family who were part of the Chinese Democracy Movement and inspired this story. "Few mysteries combine cultural diversity, politics and physical danger with a lighthearted friendship. This engaging mix will have great appeal."— Kirkus Reviews "A captivating thriller grounded in real-world problems."— Publishers Weekly "A rollicking and fast-paced young adult adventure novel."— South China Morning Post "Hiatt...offers middle-school-aged readers an appealing mix of action and friendship, with lessons about world events and human rights woven throughout."— Washington Post Book World “A compelling, teen-centric political thriller . . . inspired by actual events.”— BooklistOnline.com A NCSS/CBC Notable Children's Trade Book in the Field of Social Studies
Ember 2014-04-08 256 pages

Wyvernhail The Kiesha'ra: Volume Five

Amelia Atwater-Rhodes
HAI HAS ALWAYS been an outsider. With a falcon mother and a deceased cobra father, she is considered a mongrel by most, an ally by some, and a friend by few. Hai's broken falcon wings are a painful reminder of the life she once led on the island of Ahnmik. And here in Wyvern's Court, the avian and serpiente royal family keep their distance, refusing to acknowledge her cobra bloodline. They know that Hai's magic is so volatile, she can barely control it, and images of the past and future threaten to overwhelm her.When Hai's cousin, Oliza Shardae Cobriana, abdicates the throne of Wyvern's Court, Hai has visions only of destruction: the serpiente king Salem, dying in her arms; the dutiful guard, Nicias, unable to save a generation of children; and Wyvern's Court engulfed in flames.Now Hai will do anything to protect her new home - even if it means betraying the very people who need her most.
Random House Children's Books 2008-12-23 192 pages

Matilda's secret

Goldbacher, Sandra
Clementine Harper is 12 and learning to tap dance at Madame Pearl's Stage School in Finchley when war breaks out. As the air raids start to hit London, she and her two younger brothers, Ronnie and Ernie, are evacuated. Arriving in a tiny Devon village, they're sent to live with an eccentric widow who lives in a drafty mansion in the middle of wintry woods. Clementine is thrilled to meet another fi sh out of water - Giesele, a sophisticated Jewish girl, who has escaped from Nazi Germany and they become soul mates immediately. Giesele's parents are still in hiding in Berlin and her sister Klara has gone missing. If only they could help somehow. The girls are enlisted by the local Girl Guides who, they soon fi nd out, are training to do SO much more than bake cakes and tie knots. They're asked to help put on a Christmas show for the American soldiers at the military base nearby. But the show is a cover for a very secret mission, and the girls' lives are soon fi lled with mystery and adventure.
Daughters of History Ltd 2011 180 pages