22 results for "American History"

New directions in Anglo-Jewish history

Geoffrey Alderman
The past two decades have witnessed a remarkable renaissance in the academic study of the history of the Jews in Great Britain and of their impact upon British history. In this volume Professor Geoffrey Alderman presents essays that reflect the richness of this renaissance, penned by a new generation of British and American scholars who are uninhibited by the considerations of communal image and public obligation that once exercised a powerful influence on Anglo-Jewish historiography. History does not have lessons, says Alderman, but it may provide signposts, and he adds that in the case of the essays presented here "I believe there is one signpost that we would all do well to ponder: in multicultural Britain hard-working immigrants may be welcome, or they may be feared -- or both. They are destined to remain not quite British, and, for better or worse, they are destined to bequeath this otherness to the generations that follow them."
Academic Studies Press 2010 195 pages

Computer games and instruction

Sigmund Tobias,J. D. Fletcher
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
State University of New York 2011-03-23 551 pages