44 results for "Fantasy"

Blackfish City

Miller, Sam J.
“One of the most intriguing future cities in years.” —Charlie Jane Anders “Simmers with menace and heartache, suspense and wonder.” —Ann Leckie A Best Book of the Month in Entertainment Weekly The Washington Post Tor.com B&N Sci-Fi Fantasy Blog Amazon After the climate wars, a floating city is constructed in the Arctic Circle, a remarkable feat of mechanical and social engineering, complete with geothermal heating and sustainable energy. The city’s denizens have become accustomed to a roughshod new way of living, however, the city is starting to fray along the edges—crime and corruption have set in, the contradictions of incredible wealth alongside direst poverty are spawning unrest, and a new disease called “the breaks” is ravaging the population. When a strange new visitor arrives—a woman riding an orca, with a polar bear at her side—the city is entranced. The “orcamancer,” as she’s known, very subtly brings together four people—each living on the periphery—to stage unprecedented acts of resistance. By banding together to save their city before it crumbles under the weight of its own decay, they will learn shocking truths about themselves. Blackfish City is a remarkably urgent—and ultimately very hopeful—novel about political corruption, organized crime, technology run amok, the consequences of climate change, gender identity, and the unifying power of human connection.
Ecco Press 2018-10-02 336 pages

The Witches of Echo Park

Amber Benson
First in a "spellbinding"* series about a coven of witches living in L.A., from Amber Benson, author of the Calliope Reaper-Jones novels. Unbeknownst to most of humankind, a powerful network of witches thrives within the shadows of society, using magic to keep the world in balance. But the witches are being eliminated--and we will all pay if their power falls... When Lyse MacAllister's great-aunt Eleanora, the woman who raised her, becomes deathly ill, Lyse puts her life in Georgia on hold to rush back to Los Angeles. And once she returns to Echo Park, Lyse discovers her great-aunt has been keeping extraordinary secrets from her. Not only is Lyse heir to Eleanora's Victorian house; she is also expected to take her great-aunt's place in the Echo Park coven of witches. But accepting her destiny means placing herself in deadly peril--for the world of magic is under siege, and the battle the witches now fight may be their last...
Penguin Publishing Group 2015-12-29 304 pages

Mindwar

Andrew Klavan
In the tradition of Ready Player One and The Matrix, New York Times bestseller Andrew Klavan's MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom--and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman--before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? "Edgar Award-winning Klavan's well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." --Booklist Readers love MindWar's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2015-03-17 336 pages

Oliver's Story

Erich Segal
The sequel to the phenomenal national bestseller and enduring classic Love Story. Can the love of your life appear twice in a lifetime? Oliver Barrett IV found his soulmate in Jenny Cavilleri. Their love was magical and exhilarating...and though heartbreakingly brief, it was a love to last a lifetime. Two years have passed since Jenny was taken from him, and Oliver believes he will never love again. Then one day, Marcie--beautiful and mysterious--enters his world and suddenly the future holds new promise. From the running track in New York's Central Park to the hushed executive suites of a mightly department store empire, from a snowy Massachusetts Christmas to a shattering moment of turth in exotic Hong Kong--the story of Oliver Barrett IV is a story of passion and principle, of a young man's journey out of sadness, into love.
HarperCollins Publishers 2020-02-04 272 pages

Magic A Novel

William Goldman
“One of those can’t-put-it-down-until-the-last-page-is-turned monsters that has readers all over the country missing sleep.”— Minneapolis Tribune Corky is a brilliant entertainer with a bright future ahead of him. He has good looks, many women, and enormous talent. He also had a secret and a certainty: a secret that must be hidden from his public at all costs; and a certainty that the dark forces of magic were out to destroy him. “Fascinating . . . This dazzling psychological thriller cannot be put down! . . . The most imaginative and enjoyable novel I've read since Marathon Man. . . . [A] bizarre journey into the world of illusion.”— St. Louis Post-Dispatch “Kept me up half the night. . . . A brilliantly alarming novel!”— Cosmopolitan
Random House Publishing Group 1978-09-15 256 pages

Little Nothing

Marisa Silver
In an unnamed country at the beginning of the last century, a child called Pavla is born to peasant parents. Her arrival, fervently anticipated and conceived in part by gypsy tonics and archaic prescriptions, stuns her parents and brings outrage and scorn from her community. Pavla has been born a dwarf, beautiful in face, but as the years pass, she grows no farther than the edge of her crib. When her parents turn to the treatments of a local charlatan, his terrifying cure opens the floodgates of persecution for Pavla. "Little Nothing" unfolds across a lifetime of unimaginable, magical transformation in and out of human form, as an outcast girl becomes a hunted woman whoseultimate survival depends on the most startling transfiguration of them all. Woven throughout is the journey of Danilo, the young man entranced by Pavla, obsessed only with protecting her. Part allegory about the shifting nature of being, part subversive fairy tale of love in all its uncanny guises, "Little Nothing" spans the beginning of a new century, the disintegration of ancient superstitions, and the adoption of industry and invention. With a cast of remarkable characters, a wholly original story, and extraordinary, page-turning prose, Marisa Silver delivers a novel of sheer electricity."
Thorndike Press 2016 417 pages

Game Over

Andrew Klavan
In the stunning conclusion to New York Times bestseller Andrew Klavan's MindWar Trilogy, there's no escaping from The Realm. Perfect for fans of Ready Player One and The Matrix. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar's mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick's brain that sends him hurtling into The Realm without his consent--and brings the Realm's monsters into the Real World. As Kurodar works to turn Rick's brain to his own purposes, Rick's waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm's final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves? Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson Incorporated 2016-10-04 320 pages

The Overneath

Peter S. Beagle
"Peter Beagle deserves a seat at the table with the great masters of fantasy. If you had any doubts, The Overneath will dispel them." ―Christopher Moore, author of Lamb An odd couple patrols a county full of mythological beasts and ornery locals. A familiar youngster from the world of The Last Unicorn is gifted in magic but terrible at spell-casting. A seemingly incorruptible judge meets his match in a mysterious thief who steals his heart. Two old friends discover that the Overneath goes anywhere, including locations better left unvisited. Lyrical, witty, and insightful, The Overneath is Peter S. Beagle's much-anticipated return to the short form. In these uniquely beautiful and wholly original tales, with new and uncollected work, Beagle once again proves himself a master of the imagination.
Tachyon 2017 333 pages

Hostage Run

Andrew Klavan
In the second book in New York Times bestseller Andrew Klavan's MindWar Trilogy, Rick Dial is faced with an impossible choice: save the life of his best friend Molly . . . or save the free world. Perfect for fans of Ready Player One and The Matrix. Rick Dial's career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He's been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They're being forced to a moment of sacrifice . . . one that could cost them everything. Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2016-01-05 352 pages

The Fissure King A Novel in Five Stories

Rachel Pollack
In the classic noir tradition of "Have Gun, Will Travel," Rachel Pollack--one of the world's foremost authorities on the Tarot--gives us the tale of Jack Shade, an occult shaman for hire. Jack Shade has a secret, and this hidden part of his past sends him on a journey through time and space and a great number of metaphysical doorways. From the cosy poker table in the eleventh floor apartment of the Hotel de Reve Noire to the ethereal Forest of Souls to the faded houses along the Gold River, Jack flows in and out of this world. Even when his own duplicate hires him to kill himself, Jack is mercury in motion. Jack the Nimble. Jack the Quick. The Fissure King: A Novel in Fire Stories collects the four existing Jack Shades novellas and shows us Jack's final trick--one last story that finally reveals Jack's true nature. Only Rachel Pollack, one of the world's greatest authorities of tarot and an award-winning novelist and comic book writer, could dream of someone as mischievous and mythopoeic as Jack Shade. The King is dead. Long live the King.
Underland Press 2019-05-07 352 pages

Persistence of Memory

Amelia Atwater-Rhodes
Sixteen-year-old Erin Misrahe just wants to be like everyone else in her new school. But Erin has more to worry about than passing AP Chemistry or making friends. In times of stress, she has always been overcome by her alter ego, Shevaun, whose violent behavior wreaks havoc on those around her. Erin can never remember anything about these episodes, and she’s grateful to have been spared them for a while. But when a protective friend comes back into Erin’s life, he insists that Shevaun is a vampire who actually exists apart from Erin. Shevaun has dangerous allies, like the handsome witch Adjila—and they’re determined to sever Shevaun’s connection to Erin once and for all.
Random House Children's Books 2010-01-12 224 pages

Wolfcry

Amelia Atwater-Rhodes
Oliza Shardae Cobriana is heir to Wyvern's Court, home of the avians and serpiente, whose war with each other ended just before Oliza was born. But hatred is slow to die, and not everyone likes the expressive way in which Urban, a serpiente dancer, is courting Oliza--especially not Marus, her reserved avian suitor. And when Urban is found beaten in avian land, Oliza is filled with despair. How can she be expected to lead a unified society if her people still cannot live peacefully together? Before Oliza can try to mend the rift in Wyvern's Court, she is kidnapped by mercenaries, who take her deep into wolves' territory. As Wyvern princess, all Oliza has ever wanted is to see a future where she can find love and take a mate without inciting another war. The time is now. She owes it to her people--and to herself.
Random House Children's Books 2008-04-08 208 pages

The Lion of Boaz-Jachin and Jachin-Boaz

Russell Hoban
Jachin-Boaz is a maker and seller of maps. In his shop are maps that will lead you to whatever it is you most desire: love, inspiration, wealth. But his greatest achievement is a master-map showing the location of everything that has ever been found in the world, which he intends to give to his son, Boaz-Jachin. There is only one thing missing from the map: lions - for there are no more lions left. Or are there? When Jachin-Boaz sets out on a quest to find a lion for his son, Boaz-Jachin will follow in search of his father, and both will discover something wholly unexpected ... Russell Hoban's first novel for adults, The Lion of Boaz-Jachin and Jachin-Boaz (1973) was widely acclaimed by critics and earned comparisons to Tolkien and C.S. Lewis. Both a humorous and light-hearted fantasy and an insightful meditation on the sometimes difficult relationships between fathers and sons, it is a perfect introduction to the work of this brilliant writer. 'A piece of invention as original as any of Tolkien's or C.S. Lewis's.' - New Statesman 'Magic at work ... Funny as well as beautiful.' - Irish Times 'Mr. Hoban is unclassifiable, thank goodness. His narrative is so minutely and compellingly realistic that after a time you cease to notice that he has stood reality on its head.' - Sunday Times 'Of outstanding quality ... unusually vivid imagination ... immensely striking use of words.' - Auberon Waugh, The Spectator
Valancourt Books 2015-05-12 150 pages

The Wooden Sea A Novel

Jonathan Carroll
The Wooden Sea is the final novel in The Crane's View Trilogy from award-winning British fantasy author Jonathan Carrol. From the moment a three-legged dog limps into the life of Police Chief Frannie McCabe and drops dead at his feet, McCabe finds himself in a new world of disturbing miracles. His small town of Crane's View, New York has long been a haven of harmony and comfort--but now he finds himself afflicted by the inexplicable, by omens that converge to throw his life into doubt. And what he does over the next few days may have consequences for the whole world . . . .
Macmillan 2002-02-09 304 pages

Godshome

Robert Sheckley
Arthur Fenn is an ordinary young professor with an esoteric specialty, Comparative Mythology. He is in financial trouble and suddenly finds himself in possession of a magical spell that allows him access to the realm of the gods. He may be a professor, but he's got no common sense--so when he goes there, he makes the mistake of inviting a con-man god and his companions back to Earth. What develops is a fantastic mess full of rich opportunities for humor, satire, and surprise. Arthur's mistake unbalances his own life, life on Earth, and the lives of the gods in their realm...and universal darkness threatens to cover all. Chaos spread on a greater and greater scale until all creation is threatened. It's a good thing that Arthur is able to find the courage and self-confidence to save the day, even if the universe has to die and be reborn
Tom Doherty Associates 2000-01-01 256 pages