51 results for "Fantasy"

Downsiders

Neal Shusterman
Beneath the sewer grates and manholes of the city lies a strange and secret world called the Downside. Every Downsider knows that it's forbidden to go Topside, and most fear a collision of the two worlds. But fourteen-year-old Talon is curious about what goes on above ground, and one day he ventures out in search of medicine for his ailing sister. There he meets Lindsay, who is as curious about Talon's world as he is about hers. When Lindsay visits the Downside for the first time, she marvels at the spirit of the Downsiders, and the way they create works of art from topside "trash," like old subway tokens and forgotten earrings. As awed as she is by the Downside, however, she also questions its origins, and when she finds out that this fantastic world is not all it appears to be, she is determined to tell Talon the truth. Then a construction accident threatens to crush Talon's world, and his loyalty is put to the test. Can the truth save the Downside, or will it destroy an entire civilization? Neal Shusterman takes readers on an amazing journey into a place that's only a few steps away, yet beyond their wildest dreams.
Simon and Schuster 2009-11-10 272 pages

True Talents

David Lubar
It's been over a year since fourteen-year-old Eddie "Trash" Thalmeyer and his friends from Edgeview Alternative School found out about their special hidden talents. Trash can move things with his mind, Torchie is a fire-starter, Cheater reads minds, Lucky finds lost objects, Flinch can predict the future, and Martin can see into people's souls. Now back home with their families, all the boys want to do is get back to their normal lives, start attending high school, and keep in touch with their friends from Edgeview. When Trash tests his power in a bank and accidentally steals a fistful of cash, he is kidnapped by the ruthless leader of a shadowy company whose purpose is to gather information about psychic phenomena—and who is willing to do anything to get it.... Torchie, Cheater, Lucky, Flinch, and Martin join forces to rescue their friend using their hidden talents, and discover their true talents in the process.
Macmillan 2008-03-04 320 pages

The Tattooed Heart

Michael Grant
The games continue in New York Times bestselling author Michael Grant's sequel to Messenger of Fear—a haunting tale for fans of Stephen King that combines fantasy with real-world horror stories. Mara has learned to punish the wicked as the Messenger's apprentice. Those who act out of selfishness and greed, and others who become violent because of prejudice and hate, pay the ultimate price. But Mara is constantly reminded that Messengers are serving their own kind of punishment—for every person who is offered justice, they wear a tattoo that symbolizes the heart of the crime. As Mara delves deeper into her harsh reality, she will discover that in spite of all the terror she and Messenger inflict, caring in this world is the hardest part of all.
HarperCollins 2016-09-20 416 pages

Troy

Adèle Geras
The classic struggle between Greece and Troy brought to life by a panoramic chorus of voices both humble and high, human and divine. The siege of Troy has lasted almost ten years. Inside the walled city, food is becoming scarce and the death toll is rising. From the heights of Mount Olympus, the Gods keep watch. But Aphrodite, Goddess of Love, is bored with the endless, dreary war, and so she turns her attention to two sisters: Marpessa, who is gifted with God-sight and serves as handmaiden to Helen, the most beautiful woman in the world; and Xanthe, who is kind and loving and tends the wounded soldiers in the Blood Room. When Eros fits an arrow to his silver-lit bow and lets it fly, neither sister will escape its power. With vitality and grace, Adèle Geras breathes personality, heartbreak, and humor into this classic story. This is truly an inspired novel, in which the Gods move among mortals and an ancient city is brought to life.
HarperCollins Publishers 2017-06-06 368 pages

Hawksong

Atwater-Rhodes, Amelia
DANICA SHARDAE IS an avian shapeshifter, and the golden hawk’s form in which she takes to the sky is as natural to her as the human one that graces her on land. The only thing more familiar to her is war: It has raged between her people and the serpiente for so long, no one can remember how the fighting began. As heir to the avian throne, she’ll do anything in her power to stop this war—even accept Zane Cobriana, the terrifying leader of her kind’s greatest enemy, as her pair bond and make the two royal families one. Trust. It is all Zane asks of Danica—and all they ask of their people—but it may be more than she can give. A School Library Journal Best Books of the Year A VOYA Best Science Fiction, Fantasy, and Horror List selection
Bantam Doubleday Dell 2007-05-08 256 pages

Hidden Talents

David Lubar
Hidden Talents is the first novel in a hit supernatural duology for young readers by award-winning author David Lubar. This hilarious coming-of-age-with-powers story starring the misfits at Edgeview Alternative School was shortlisted for the Printz Award and is now available in trade paperback. When thirteen-year-old Martin Anderson arrives at the Edgeview Alternative School, it's the end of the road. Literally. He's been expelled from every other school. Edgeview is the last stop. A warehouse for the system's rejects. Martin fits right in. Everyone has given up on Martin. Even Martin. But at Edgeview Martin falls in with a group of five outsiders who make the other Edgeview rejects appear gifted by comparison. He makes a remarkable discovery: each of his friends possesses a remarkable talent. One is telekinetic. Another is empathic. Others have psychic abilities. Martin thinks these talents make them special. They think it makes them freaks. Martin has one shot to convince them otherwise. " Hidden Talents provides us with a glimpse of David Lubar as a writer whose comic talent is matched by his ability to write with sensitivity and power about adolescents." — The Alan Review
Macmillan 2015-06-16 256 pages

Ithaka

Adèle Geras
Many years have passed since the end of the Trojan War, and Penelope is still waiting for her husband, Odysseus, to return home. The city of Ithaka is overrun with uncouth suitors from the surrounding islands who are vying to win Penelope's hand in marriage, thereby gaining control of the land. When a naked, half-drowned man washes up on the beach, everything changes. . . . Told through the eyes of Klymene, a young girl who is like a daughter to Penelope--and who longs for more than friendship from the young prince Telemachus-- Ithaka captures the quiet strength and patience of a woman's enduring love for her husband and the ensuing chaos that threatens all as Penelope is pressured to remarry.
Houghton Mifflin Harcourt 2007 360 pages

The mermaid, the witch, and the sea

Tokuda-Hall, Maggie
A desperate orphan turned pirate and a rebellious imperial daughter find a connection on the high seas in a world divided by colonialism and threaded with magic. Aboard the pirate ship Dove, Flora the girl takes on the identity of Florian the man to earn the respect and protection of the crew. The brutal life of a pirate is about survival: don't trust, don't stick out, don't feel. When the pirates prepare to sell their unsuspecting passengers into slavery, Flora is drawn to the Lady Evelyn Hasegawa, who is en route to a dreaded arranged marriage with her own casket in tow. The pair set into motion a wild escape that will free a captured mermaid (coveted for her blood, which causes men to have visions and lose memories) and involve the mysterious Pirate Supreme, an opportunistic witch, and the all-encompassing Sea itself.
Candlewick Press 2020 357 pages

Mindwar

Andrew Klavan
In the tradition of Ready Player One and The Matrix, New York Times bestseller Andrew Klavan's MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom--and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman--before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? "Edgar Award-winning Klavan's well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." --Booklist Readers love MindWar's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2015-03-17 336 pages

Duckling Ugly

Neal Shusterman
Cara is so ugly, mirrors would rather break than show her reflection. Not even her own parents can deny her ugliness, and nothing can make up for the cruelty of her schoolmates. Tormented and tortured by the shallow people of Flock’s Rest, Cara’s life is miserable. Then Cara receives a shimmering note from some exotic place suggesting that there’s more to her than meets the eye. Cara wonders if her destiny has something to do with her recurring dreams of a beautiful green valley where the people are so accepting, her ugliness doesn’t matter. Soon, Cara discovers that her valley of dreams is real. It’s a place where the ugliest of ducklings can become swans. A swan, however, can have a serious taste for revenge . . . deadly revenge.
Penguin Young Readers Group 2007-04-05 224 pages

Riese Kingdom Falling

Greg Cox,Ryan Copple,Kaleena Kiff
A steampunk princess is torn between love and duty in this prequel to SyFy.com’s wildly popular webisodes. Riese has never been happy as a princess; she’d much rather be hunting or fighting than sitting through another lesson on court etiquette. When she meets Micah, a wandering artist with a mysterious past, she pretends to be a peasant—it’s a chance to be just a normal girl with a normal boy for a while. But with war decimating her once-proud nation and the sinister clockwork Sect infiltrating her mother’s court, Riese’s moments with Micah are the only islands of sanity left in a world gone mad. As her kingdom falls and the Sect grows ever stronger, will Riese remain true to her duty as a princess…or risk everything on a boy she barely knows? SyFy’s enormously popular Riese webisodes come to literary life in this prequel rife with steampunk technology and medieval mysticism.
Simon and Schuster 2013-06-11 288 pages

Odysseus in the serpent maze

Yolen, Jane
Before they were heroes... 'Rescue? Is that what you call it? Throw a rock and then run? And I bet that's as far ahead as you'd planned.' Penelope made a face. 'Boys! Always thinking about heroics and never about what needs to happen day to day.' Odysseus, Prince of Ithaca, has always been safe, sheltered, protected - and bored! The Age of Heroes is past. The wars are over. The monsters have all been slain. Or so he believes. Are there any adventures left for a thirteen-year-old boy who wants, more than anything, to be a hero? His time comes when Odysseus, his best friend Mentor, a spoiled princess named Helen and her outspoken cousin Penelope are kidnapped by pirates. It is the start of an adventure-filled journey that leads them to the ancient island of Crete. There, Odysseus must face the deadly secret in the Labyrinth, where the Minotaur once devoured all who were unfortunate enough to enter. Now another, more deadly monster roams the maze. There the boy destined to fight in the Trojan War and survive the perilous voyage of the Odyssey discovers the hardest part of being a hero: living long enough to tell the tale.
Collins Voyager 2002 254 pages

Game Over

Andrew Klavan
In the stunning conclusion to New York Times bestseller Andrew Klavan's MindWar Trilogy, there's no escaping from The Realm. Perfect for fans of Ready Player One and The Matrix. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar's mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick's brain that sends him hurtling into The Realm without his consent--and brings the Realm's monsters into the Real World. As Kurodar works to turn Rick's brain to his own purposes, Rick's waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm's final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves? Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson Incorporated 2016-10-04 320 pages

The Siren, the Song, and the Spy

Maggie Tokuda-Hall
"No one escapes the Sea's reckoning in this searing sequel. . . . Powerful and emotionally gratifying." -- Kirkus Reviews (starred review) By sinking a fleet of Imperial Warships, the Pirate Supreme and the resistance have struck a massive blow against the Emperor. Now allies from across the empire are readying themselves to bring about the end of the conquerors' rule and the rebirth of the Sea. But trust and truth are hard to come by in this complex world of mermaids, spies, warriors, and aristocrats. Who will Genevieve--washed up half-dead on the Wariuta island shore--turn out to be? Is warrior Koa's kindness toward her admirable, or is his sister Kaia's suspicion wiser? Back in the capital, will pirate-spy Alfie betray the Imperials who have shown him affection, especially when a duplicitous senator reveals xe would like nothing better? Meanwhile, the Sea is losing more and more of herself as her daughters are brutally hunted, and the Empire continues to expand and profit. A web of schemes, shifting loyalties, and blossoming identities converge in Maggie Tokuda-Hall's remarkable companion to The Mermaid, the Witch, and the Sea , as unlikely allies work to forge a new and better world.
Candlewick Press (MA) 2024-10-08 320 pages

Hostage Run

Andrew Klavan
In the second book in New York Times bestseller Andrew Klavan's MindWar Trilogy, Rick Dial is faced with an impossible choice: save the life of his best friend Molly . . . or save the free world. Perfect for fans of Ready Player One and The Matrix. Rick Dial's career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He's been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They're being forced to a moment of sacrifice . . . one that could cost them everything. Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2016-01-05 352 pages

Midnight Predator

Amelia Atwater-Rhodes
Though she was once a happy teenager with a wonderful family and a full life, Turquoise Draka is now a hunter. In a deadly world of vampires, shapeshifters, and mercenaries, she’ll track any prey if the price is right. Her current assignment: to assassinate Jeshikah, one of the cruelest vampires in history. Her employer: an unknown contact who wants the job done fast. Her major obstacle: she’ll have to hide her strength and enter Midnight, a fabled vampire realm, as a human slave. . . .
Random House Children's Books 2003-12-09 256 pages