1346 results for "Fantasy"

Ysabel

Guy Gavriel Kay
The multiple award-winning fantasy author of The Fionavar Tapestry brings his extraordinary imagination to a tale of mythic figures in contemporary times... Ned Marriner is in France with his father, a celebrated photographer shooting the Saint-Sauveur Cathedral of Aix-en-Provence. While exploring the cathedral, Ned meets Kate, an American exchange student with a deep knowledge of the area's history. But even Kate is at a loss when she and Ned surprise a scar-faced stranger, wearing a leather jacket and carrying a knife. "I think you ought to go now," he tells them. "You have blundered into a corner of a very old story..." In this ancient place, where the borders between the living and the long-dead are thin, Ned and his family are about to be drawn into a haunted story, as mythic figures from conflicts of long ago erupt into the present, changing--and claiming--lives.
Roc 2008 421 pages

Mindwar

Andrew Klavan
In the tradition of Ready Player One and The Matrix, New York Times bestseller Andrew Klavan's MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom--and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman--before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? "Edgar Award-winning Klavan's well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." --Booklist Readers love MindWar's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2015-03-17 336 pages

The four profound weaves

Lemberg, R. B.
"Wind: To match one's body with one's heart. Sand: To take the bearer where they wish. Song: In praise of the goddess Bird. Bone: To move unheard in the night. The Surun' do not speak of the master weaver, Benesret, who creates the cloth of bone for assassins in the Great Burri Desert. But Uiziya now seeks her aunt Benesret in order to learn the final weave, although the price for knowledge may be far too dear to pay. Among the Khana, women travel in caravans to trade, while men remain in the inner quarter as scholars. A nameless man struggles to embody Khana masculinity, after many years of performing the life of a woman, trader, wife, and grandmother. As the past catches up to the nameless man, he must choose between the life he dreamed of and Uiziya, and Uiziya must discover how to challenge a tyrant, and weave from deaths that matter."--Provided by publisher.
Tachyon Publications 2020-09 175 pages

Duckling Ugly

Neal Shusterman
Cara is so ugly, mirrors would rather break than show her reflection. Not even her own parents can deny her ugliness, and nothing can make up for the cruelty of her schoolmates. Tormented and tortured by the shallow people of Flock’s Rest, Cara’s life is miserable. Then Cara receives a shimmering note from some exotic place suggesting that there’s more to her than meets the eye. Cara wonders if her destiny has something to do with her recurring dreams of a beautiful green valley where the people are so accepting, her ugliness doesn’t matter. Soon, Cara discovers that her valley of dreams is real. It’s a place where the ugliest of ducklings can become swans. A swan, however, can have a serious taste for revenge . . . deadly revenge.
Penguin Young Readers Group 2007-04-05 224 pages

Riese Kingdom Falling

Greg Cox,Ryan Copple,Kaleena Kiff
A steampunk princess is torn between love and duty in this prequel to SyFy.com’s wildly popular webisodes. Riese has never been happy as a princess; she’d much rather be hunting or fighting than sitting through another lesson on court etiquette. When she meets Micah, a wandering artist with a mysterious past, she pretends to be a peasant—it’s a chance to be just a normal girl with a normal boy for a while. But with war decimating her once-proud nation and the sinister clockwork Sect infiltrating her mother’s court, Riese’s moments with Micah are the only islands of sanity left in a world gone mad. As her kingdom falls and the Sect grows ever stronger, will Riese remain true to her duty as a princess…or risk everything on a boy she barely knows? SyFy’s enormously popular Riese webisodes come to literary life in this prequel rife with steampunk technology and medieval mysticism.
Simon and Schuster 2013-06-11 288 pages

The Golden Shrine

Harry Turtledove
Continuing the alternate-Bronze-Age epic begun in Harry Turtledove's Beyond the Gap: The glaciers came and covered the world with ice. Now they are in retreat. North of the city of Nidaros, north of the forest, north of the steppes where the nomadic Bizogots hunt, a gap has opened in the ice-wall. And down through that gap come the men who call themselves "Rulers." Their terrifying cavalry rides wooly mammoths. Their bows can shoot arrows farther than those of the southerners. Their wizards wield power that neither the shamans of the Bizogots nor the wizards of Raumsdalian Empire can match, a magic that can melt the stone beneath a man's feet, call down blasting fire from the sky, or decimate a tribe with plagues that have no cure. Scattered survivors of the Bizogot tribes hide from the Rulers. The Empire is shattered. The feckless Emperor Sigvat II is in hiding. Against the Rulers stands Count Hamnet Thyssen and his small band of friends. Jarl Trasamund of the Three Tusk Bizogots. The adventurer Ulric Skakki. And, most important, Marcovefa, the female shaman of a cannibal tribe that lives atop the Glacier itself. Marcovefa has magic that the Rulers cannot counter. But there are many Rulers, and they have many wizards. Marcovefa is but one. Perhaps Hamnet and his allies can save their lands from the Rulers. But first they must seek out the legendary Golden Shrine – and the Golden Shrine has not been seen by human eyes since the time before the glaciers came.
Macmillan 2010-11-02 438 pages

Opening Atlantis

Harry Turtledove
Atlantis lies between Europe and the East Coast of Terranova. For many years, this land of opportunity lured dreamers from around the globe with its natural resources, offering a new beginning for those willing to brave the wonders of the unexplored territory. It is a new world indeed: ripe for discovery, for plunder, and eventually for colonization?but will its settlers destroy the very wonders they had journeyed to Atlantis to find?
National Geographic Books 2008-12-02 528 pages

Children's fantasy literature: an introduction

Levy, Michael,Mendlesohn, Farah
"Fantasy has been an important and much-loved part of children's literature for hundreds of years, yet relatively little has been written about it. Children's Fantasy Literature traces the development of the tradition of the children's fantastic - fictions specifically written for children and fictions appropriated by them; from the sixteenth to the twenty-first century, examining the work of Lewis Carroll, L. Frank Baum, C. S. Lewis, Roald Dahl, J. K. Rowling and others from across the English-speaking world. The volume considers changing views on both the nature of the child and on the appropriateness of fantasy for the child reader, the role of children's fantasy literature in helping to develop the imagination, and its complex interactions with issues of class, politics and gender. The text analyses hundreds of works of fiction, placing each in its appropriate context within the tradition of fantasy literature"--
Cambridge University Press 2016-04-21 274 pages

Touch magic: fantasy, faerie & folklore in the literature of childhood

Yolen, Jane
We must equip our children with story in order to keep them linked with the past and ready for the future. "Our children are growing up without their birthright: the myths, fairy tales, fantasies and folklore that are their proper legacy." The essays in Touch Magic, Jane Yolen's classic call-to-arms advocating the use of fantasy and folklore in children's literature, echo that statement. Yolen argues persuasively that fantasy, folklore, and the realm of story provide children with the necessary tools for facing the world, understanding its ways and capriciousness, indeed, becoming truly human. “I believe that culture begins in the cradle,” she writes. “To do without tales and stories and books is to lose humanity's past, is to have no star map for our future.” August House now offers a richly expanded version of this seminal volume. With six new essays that tender fresh perspectives on the morality of fairy tales, time travel, the definition of story, and, of course, why such themes are essential to the development of today's children, Touch Magic heralds a new millennium of fantasy, myth, and storytelling. “Story is our wall against the dark,” Yolen contends, and as adults, we must equip our children with story in order to keep them linked with the past and ready for the future. Touch magic, and pass it on.
August House 2000 128 pages

White Jenna Book Two of the Great Alta Saga

Jane Yolen
World Fantasy Award for Best Novel ALA Best Books for Young Adults Book Two of the Great Alta Saga Jenna was the White Queen. Skada was the Dark Queen. She is bound to Jenna—the other half of Jenna’s self. Drawn out of a mirror by a rite of magic, a “dark sister” is confined to the dark. She vanishes in daylight. It is in this other world the dark sisters wait for moonlight or lamplight to call them forth again. This is their story: of myths turned real, ordinary people turned heroes, a land turned inside out by the coming of White Jenna.
Macmillan 2004-01-05 272 pages

The thousand cities

Turtledove, Harry
A dazzling new fantasy for all the fans of the Videssos Cycle! As the sun gleamed off the gilded domes of Videssos the city, Abivard, marshal of Makuran and son of Godarz, pondered the impossible. How could he carry out the command of Sharbaraz, King of Kings, to destroy the invincible Empire of Videssos? Then, against all expectations, the Emperor of Videssos invaded Makuran itself. Abivard was thrust on the defensive, forced homeward to drive the invaders from the fabled land of the thousand cities. Abivard needed not only his greatest battle skills but his most powerful magicians, for no one doubted that Videssian military strategy would be accompanied by the finest sorcery. Yet even as reality reversed itself and renegades plotted Abivard's ruin, the undaunted warrior vowed never to surrender . . .
Ballatine Books 1997 404 pages

The Balloon Tree

Gilman, Phoebe
"Phoebe Gilman has written and illustrated a very attractive book with an appealing story about a very capable and spirited girl. The illustrations are full of life and colour...Highly recommended!" — CM Magazine “Don’t worry,” said Princess Leora’s father just before he left for the tournament. “If anything goes wrong, release a bunch of balloons from the castle tower. Wherever I am, I will see them and come home right away.” Now, something is wrong—very wrong. Princess Leora’s grumpy uncle, the Archduke, wants to be king, and the very first thing he does is pop every balloon in the kingdom. Princess Leora is afraid, but she doesn't give up. If she can find just one whole balloon, the kingdom will be saved! This is a book every mother and father will look forward to reading to their child at bedtime. Enjoy!
Skyhorse Publishing Inc. 2011-11 32 pages

Shock the Monkey

Neal Shusterman,Eric Elfman
Noah Prime must set out to save his friends and the universe once again in this action-packed, alien-filled, hilarious novel in the New York Times bestselling The N.O.A.H. Files series. Noah Prime never expected to wind up a fugitive hunted by aliens. To be honest, he had never even believed in aliens...until a team of them blew up his house. He escaped--and managed to save the world--by using his mysterious ability to harness the traits of every animal on earth. Now he's in hiding, and thinks all is well.... ...Until his friend Ogden buys a star for Claire, the most popular girl in school. However, instead of a quaint romantic notion, it turns out to be an actual real estate deal--and aliens from that star system abduct Claire to take her to the nasty, trash-filled planet she now owns. It's up to Noah, Sahara, and Ogden to cross the cosmos in search of Claire to save her and her strange new world from the evilest body-snatching worms in the galaxy. This time it's going to take a lot more than walrus blubber, cheetah speed, or skunk funk to save the day...it's going to take friendship of the most extraordinary and extraterrestrial variety. Read all The N.O.A.H. Files: I Am the Walrus Shock the Monkey The Dog Days Are Over
Little, Brown Books for Young Readers 2025-04-15 432 pages

Time trials

Rothman, M. A.,Butler, D. J.
"Marty Cohen was a gifted linguist and student of ancient military strategy who stepped away from academic Egyptology and opened a woodworking shop. Away from the bitter politics and petty rivalries, he's happy to take care of his people, play the occasional war game, and try to make a good life. He discovers mysterious visions rob him of sleep, and then he gets summoned back to Egypt: an off-the-grid dig funded by an eccentric financier has discovered texts that may be the earliest Egypt has produced, and they'll pay Marty silly amounts of cash just to fly out and take one little look. Marty turned his back on the academia game, but he's a small business owner who has to make payroll during a recession, and he can't say no to the money. But the texts open doors to more visions and to an astonishing journey: the ragtag team of archaeologists finds itself in protohistoric North Africa, a drying land dominated by monsters, where humanity is badly in need of champions. And behind the war against the monster overlords lies a greater struggle: Marty and his team have been chosen to be champions of all Earth and to run a gauntlet on humanity's behalf. Failure will mean extinction"--
Baen 2023-03-07 361 pages

Odysseus in the serpent maze

Yolen, Jane
Before they were heroes... 'Rescue? Is that what you call it? Throw a rock and then run? And I bet that's as far ahead as you'd planned.' Penelope made a face. 'Boys! Always thinking about heroics and never about what needs to happen day to day.' Odysseus, Prince of Ithaca, has always been safe, sheltered, protected - and bored! The Age of Heroes is past. The wars are over. The monsters have all been slain. Or so he believes. Are there any adventures left for a thirteen-year-old boy who wants, more than anything, to be a hero? His time comes when Odysseus, his best friend Mentor, a spoiled princess named Helen and her outspoken cousin Penelope are kidnapped by pirates. It is the start of an adventure-filled journey that leads them to the ancient island of Crete. There, Odysseus must face the deadly secret in the Labyrinth, where the Minotaur once devoured all who were unfortunate enough to enter. Now another, more deadly monster roams the maze. There the boy destined to fight in the Trojan War and survive the perilous voyage of the Odyssey discovers the hardest part of being a hero: living long enough to tell the tale.
Collins Voyager 2002 254 pages