111 results for "Adventure"

Heirs of Prophecy (Prophecies Series)

Rothman, M.A.
"Heirs of Prophecy: A Riveting Fantasy Adventure" Kirkus Reviews hails it as a "heroic fantasy," and the USA Today bestselling author delivers an enchanting tale of epic proportions. Seventeen-year-old Ryan Riverton and his family embark on a fateful adventure, exploring ancient caves that will alter the course of their lives forever. But when a mysterious earthquake shatters the world they know, they are thrust into the mystical realm of Trimoria—a world of magic, destiny, and danger. Unbeknownst to them, the Rivertons are the living embodiment of an age-old prophecy, and their sudden arrival is no accident. As they grapple with newfound powers and a land unprepared for their presence, the oppressive reign of a dark sorcerer looms ominously. He is relentless in his pursuit of these unsuspecting heirs, driven by a malevolent purpose. In "Heirs of Prophecy," the Rivertons must navigate a treacherous path through this fantastical realm, battling not only the forces of darkness but also their own doubts and fears. Will they fulfill the prophecy and unlock the secrets of their latent magical abilities? Or will they fall prey to the clutches of the tyrant who seeks to extinguish their very existence? Prepare for an enthralling journey filled with magic, destiny, and the unbreakable bonds of family. In a realm where legends come to life and heroes are born, "Heirs of Prophecy" is a fantasy adventure you won't want to miss.
Independently published 2020 334 pages

Shadow Dawn

Claremont, Chris
The second novel in the original saga based on the movie Willow From the story by George Lucas, creator of Star Wars and Indiana Jones , and Chris Claremont, author of the bestselling X-Men adventures, comes the thrilling sequel to Shadow Moon, taking readers deeper into a stunningly original world of magic, myth, and legend. The momentous Ascension of Princess Elora Danan should have brought peace to the Thirteen Realms. Instead, an intense Shadow War rages, spearheaded by the evil Mohdri. He has dispatched his dread Black Rose commando assassins to capture Elora and her sworn protector, Thorn Drumheller. But Mohdri himself is just a facade for a more dangerous entity: the Deceiver. But who--or what--is the Deceiver? And how can Elora, Thorn, and their ragtag band defeat this unspeakable force? The answer lies in a perilous journey to a land undisturbed since the dawn of time. A journey that will end at the unbreachable citadel of the dragon, where a chilling betrayal will change the fate of Elora, Thorn, and the Thirteen Realms forever.
Bantam 1998 511 pages

Kingdoms of the Wall

Robert Silverberg
A pilgrimage leads to a shocking revelation in this "deeply affecting and evocative extraterrestrial novel" from the Hugo and Nebula Award-winning author (Locus). The village of Jespodar nestles in the foothills of a world-dominating mountain known to all as "The Wall." Poilar Crookleg has grown up in Jespodar training hard and hoping that he will be chosen for the annual Pilgrimage, a group journey to the top of the mountain from which no pilgrim has ever returned both alive and sane. The pilgrims seek to replicate the legendary journey of a distant ancestor who scaled the mountain and, so the story goes, met with the gods. The Pilgrimage is a a life journey, an overwhelming challenge and a sacred honor and Poilar feels blessed when he is finally chosen to lead it. But not all is as it first seems. Along the journey lie hazards of all kinds, both vilently dangerous and seductively beguiling and to triumph in the climb is to confront a revelation so surprising and so disturbing that none, not even the smartest and best prepared, are likely to survive. What belief and what devotion leads so many to hope for such a challenging task and what will be the ultimate result of such dedication? Only The Wall itself can reveal the destiny for those who undertake the Pilgrimage.
Independently Published 2020-03-25 314 pages

Space Science Fiction Super Pack

Philip K. Dick,Isaac Asimov,Poul Anderson
Space Science Fiction was launched in may of 1952. During it's impressive run it published many of Science Fictions top writers. Collected here in this massive six hundred plus page anthology are all of the most important stories that were published during its distinguished run. If you enjoyed this book, you'll want to search on "Positronic Publishing Super Pack" and check out all our other Super Packs! Included here are: Second Variety by Philip K. Dick Youth by Isaac Asimov To Each His Star by Bryce Walton Security by Poul Anderson Divinity by William Morrison The Hour of Battle by Robert Sheckley Instant of Decision by Randall Garrett Let 'em Breathe Space! By Lester Del Rey The Ultroom Error by Jerry Sohl Infinite Intruder by Alan E. Nourse Collectivum by Mike Lewis The Adventurer by C. M. Kornbluth Decision by Frank M. Robinson Pursuit by Lester del Rey Exile by H. B. Fyfe Stop Look and Dig by George O. Smith The Worshippers by Damon Knight The Hunters by William Morrison The Ego Machine by Henry Kuttner The Variable Man by Philip K. Dick Ullr Uprising by H. Beam Piper
Wilder Publications, Incorporated 2016-02-19 618 pages

Ithaka

Adèle Geras
Many years have passed since the end of the Trojan War, and Penelope is still waiting for her husband, Odysseus, to return home. The city of Ithaka is overrun with uncouth suitors from the surrounding islands who are vying to win Penelope's hand in marriage, thereby gaining control of the land. When a naked, half-drowned man washes up on the beach, everything changes. . . . Told through the eyes of Klymene, a young girl who is like a daughter to Penelope--and who longs for more than friendship from the young prince Telemachus-- Ithaka captures the quiet strength and patience of a woman's enduring love for her husband and the ensuing chaos that threatens all as Penelope is pressured to remarry.
Houghton Mifflin Harcourt 2007 360 pages

Far Horizons All New Tales From The Greatest Worlds Of Science Fiction

Robert Silverberg
The universe of the mind is a limitless expanse of wonders, filled with worlds and secrets that cannot be fully explored within the pages of a single novel. Avid readers of science fiction have long appreciated the myriad joys of returning to fictional galaxies already experienced. In Far Horizons, a variable "Who's Who" of science fiction's most beloved and highly honored writers once again revisit the remariable worlds they created and made famous. Perhaps the greatest concentration of science fiction talent ever in one volume, this unprecedented masterpiece reopens vast empires of imagination and adventure to new explorations and appreciations. It is a major SF event, sure to bring unparalleled joy to the hearts of serious fans everywhere.
Harper Collins 2000-05-02 608 pages

The Disunited States of America

Harry Turtledove
Time travel doesn't work. You can't go backward or forward; you're stuck at "now". What you can do is travel sideways, to the same "now" in another timeline where history turned out differently. So far, only our home timeline has figured out how to do that. We use it to conduct discreet trading operations in less advanced timelines, selling goods just a little bit better than the locals can make. It's profitable, but families who work as Time Traders have to be careful to fit in, lest the locals become suspicious. Justin's family are Time Traders. The summer before he's due to start college, he goes with them to a different Virginia, in a timeline where the American states never became a single country, and American history has consisted of a series of small wars. Despite his unease, he accompanies Randolph Brooks, another Time Trader, on a visit to the tiny upland town of Elizabeth, Virginia. He'll only be away from his parents for a few days. Beckie Royer thanks her stars that she's from California, the most prosperous and advanced country in North America. But just now she's in Virginia with her grandmother, who wants to revisit the tiny mountain town where she grew up. The only interesting thing there is a boy named Justin--and he'll be gone soon. Then war between Virginia and Ohio breaks out anew. Ohio sets a tailored virus loose on Virginia. Virginia swiftly imposes a quarantine, trapping Beckie and Justin and Randolph Brooks in Elizabeth. Even Crosstime Traffic can't help. All the three of them can do is watch as plague and violence take over the town. It's nothing new in history, not in this timeline or any other. It's part of the human condition. And just now, this part of the human condition sucks.
Macmillan 2007-06-26 288 pages

Riese Kingdom Falling

Greg Cox,Ryan Copple,Kaleena Kiff
A steampunk princess is torn between love and duty in this prequel to SyFy.com’s wildly popular webisodes. Riese has never been happy as a princess; she’d much rather be hunting or fighting than sitting through another lesson on court etiquette. When she meets Micah, a wandering artist with a mysterious past, she pretends to be a peasant—it’s a chance to be just a normal girl with a normal boy for a while. But with war decimating her once-proud nation and the sinister clockwork Sect infiltrating her mother’s court, Riese’s moments with Micah are the only islands of sanity left in a world gone mad. As her kingdom falls and the Sect grows ever stronger, will Riese remain true to her duty as a princess…or risk everything on a boy she barely knows? SyFy’s enormously popular Riese webisodes come to literary life in this prequel rife with steampunk technology and medieval mysticism.
Simon and Schuster 2013-06-11 288 pages

Mindwar

Andrew Klavan
In the tradition of Ready Player One and The Matrix, New York Times bestseller Andrew Klavan's MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom--and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman--before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? "Edgar Award-winning Klavan's well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." --Booklist Readers love MindWar's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2015-03-17 336 pages

The Golden Shrine

Harry Turtledove
Continuing the alternate-Bronze-Age epic begun in Harry Turtledove's Beyond the Gap: The glaciers came and covered the world with ice. Now they are in retreat. North of the city of Nidaros, north of the forest, north of the steppes where the nomadic Bizogots hunt, a gap has opened in the ice-wall. And down through that gap come the men who call themselves "Rulers." Their terrifying cavalry rides wooly mammoths. Their bows can shoot arrows farther than those of the southerners. Their wizards wield power that neither the shamans of the Bizogots nor the wizards of Raumsdalian Empire can match, a magic that can melt the stone beneath a man's feet, call down blasting fire from the sky, or decimate a tribe with plagues that have no cure. Scattered survivors of the Bizogot tribes hide from the Rulers. The Empire is shattered. The feckless Emperor Sigvat II is in hiding. Against the Rulers stands Count Hamnet Thyssen and his small band of friends. Jarl Trasamund of the Three Tusk Bizogots. The adventurer Ulric Skakki. And, most important, Marcovefa, the female shaman of a cannibal tribe that lives atop the Glacier itself. Marcovefa has magic that the Rulers cannot counter. But there are many Rulers, and they have many wizards. Marcovefa is but one. Perhaps Hamnet and his allies can save their lands from the Rulers. But first they must seek out the legendary Golden Shrine – and the Golden Shrine has not been seen by human eyes since the time before the glaciers came.
Macmillan 2010-11-02 438 pages

Salamis

Harry Turtledove
"all will be impressed by Turtledove's immersive ancient world." − Publishers Weekly A new novel by one of the most acclaimed writers of alternate history in the world; a New York Times bestselling author who has been crowned as 'the Master of Alternate History' by Publisher Weekly and has won virtually every major award associated with the genre. Salamis is the fifth (standalone) novel in Harry Turtledove's critically acclaimed Hellenic Traders universe, detailing the adventures of two cousins, Menedemos and Sostratos, who work as seaborne traders following the death of Alexander the Great. This time the stage is one of the greatest sea battles ever fought in ancient times; the Battle of Salamis of 306 BC . The small, free, and independent polis of Rhodes is trying to stay neutral between the local great powers, each ruled by one of Alexander the Great's marshals: Asia Minor, controlled by one-eyed Antigonos, and Egypt, under the rule of Ptolemaios. As tensions between the great powers escalate, Menedemos and Sostratos are trying to resolve their own problems, oblivious to the fact that one of the greatest navel fleets in ancient history is about to set sail. Ptolemaios, needing shipping to carry weapons for the army he intends to land, coerces Menedemos into bringing their ship, the Aphrodite , along as part of his expeditionary force. And so, very much against their will, Menedemos and Sostratos become small parts of one of the ancient world's most significant naval battles.
CAEZIK 2020 268 pages

Written on the Dark

Guy Gavriel Kay
A Globe and Mail Top 100 Book of 2025 Both sweeping and intimate, a majestic novel of love and war that brilliantly evokes the drama and turbulence of medieval France Thierry Villar is a well-known—even notorious— tavern poet, familiar with the rogues and shadows of that world, but not at all with courts and power. He is an unlikely person, despite his quickness, to be caught up in the deadly contests of ambitious royals, assassins, and invading armies. But he is indeed drawn into all these things on a savagely cold night in his beloved city of Orane. And so Thierry must use all the intelligence and charm he can muster as political struggles merge with a decades-long war to bring his country to the brink of destruction. As he does, he meets his poetic equal in an aristocratic woman and is drawn to more than one unsettling person with a connection to the world beyond this one. He also crosses paths with an extraordinary young woman driven by voices within to try to heal the ailing king—and help his forces in war. A wide and varied set of people from all walks of life take their places in the rich tapestry of this story. A new masterwork from the internationally bestselling author of All the Seas of the World , A Brightness Long Ago , and Tigana , Written on the Dark is an elegant tour de force about power and ambition playing out amid the intense human need for art and beauty, and memories to be left behind.
Penguin Group 2026-04-28 320 pages

Game Over

Andrew Klavan
In the stunning conclusion to New York Times bestseller Andrew Klavan's MindWar Trilogy, there's no escaping from The Realm. Perfect for fans of Ready Player One and The Matrix. The MindWar Realm is a computerized world created by a deranged terrorist named Kurodar. Built through a link between Kurodar's mind and a network of supercomputers, The Realm is a pathway through which the madman can project himself into any computer system on the planet. Twice before, Rick Dial has entered the Realm as a Mind Warrior and come back alive. But now, something has gone terribly wrong. A connection has formed in Rick's brain that sends him hurtling into The Realm without his consent--and brings the Realm's monsters into the Real World. As Kurodar works to turn Rick's brain to his own purposes, Rick's waking and sleeping life is ravaged by terrors he never imagined. Rick knows he has no choice but to face The Realm's final and most powerful protector. But can Rick destroy MindWar without destroying himself and the people he loves? Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson Incorporated 2016-10-04 320 pages

Nightwings

Robert Silverberg
Winner of the Hugo Award: This classic is an "evocative look at a crumbling Earth of the far future and a human race struggling to survive" (George R. R. Martin). "Roum is a city built on seven hills. They say it was a capital of man in one of the earlier cycles. I knew nothing of that, for my guild was Watching, not Remembering." For a thousand years, mankind has lived under the threat of invasion from an alien race. After the oceans rose and the continents were reshaped, people divided into guilds--Musicians, Scribes, Merchants, Clowns, and more. The Watchers wander the earth, scouring the skies for signs of enemies from the stars. But during one Watcher's journey to the ancient city of Roum with his companion, a Flier named Avluela, a moment of distraction allows the invaders to advance. When the Watcher finally sounds the alarm, it's too late; the star people are poised to conquer all. And so, with the world in turmoil, the Watcher sets out alone for the Hall of the Rememberers, keepers of the past, where humanity's last hope for survival might be hidden . . . Perfect for readers of Greg Bear and Ursula K. Le Guin, renowned, award-winning author Robert Silverberg's science fiction novel represents the best of the genre and beyond.
Open Road Integrated Media, Incorporated 2013 270 pages

The Siren, the Song, and the Spy

Maggie Tokuda-Hall
"No one escapes the Sea's reckoning in this searing sequel. . . . Powerful and emotionally gratifying." -- Kirkus Reviews (starred review) By sinking a fleet of Imperial Warships, the Pirate Supreme and the resistance have struck a massive blow against the Emperor. Now allies from across the empire are readying themselves to bring about the end of the conquerors' rule and the rebirth of the Sea. But trust and truth are hard to come by in this complex world of mermaids, spies, warriors, and aristocrats. Who will Genevieve--washed up half-dead on the Wariuta island shore--turn out to be? Is warrior Koa's kindness toward her admirable, or is his sister Kaia's suspicion wiser? Back in the capital, will pirate-spy Alfie betray the Imperials who have shown him affection, especially when a duplicitous senator reveals xe would like nothing better? Meanwhile, the Sea is losing more and more of herself as her daughters are brutally hunted, and the Empire continues to expand and profit. A web of schemes, shifting loyalties, and blossoming identities converge in Maggie Tokuda-Hall's remarkable companion to The Mermaid, the Witch, and the Sea , as unlikely allies work to forge a new and better world.
Candlewick Press (MA) 2024-10-08 320 pages

Hostage Run

Andrew Klavan
In the second book in New York Times bestseller Andrew Klavan's MindWar Trilogy, Rick Dial is faced with an impossible choice: save the life of his best friend Molly . . . or save the free world. Perfect for fans of Ready Player One and The Matrix. Rick Dial's career as a superstar quarterback ended when a car accident left him unable to walk. But his uncanny gaming ability caught the attention of a secret government organization trying to stop a high-tech terrorist attack on America. He's been to the fantastical cyber world called the MindWar Realm . . . and returned to Real Life victorious. But the stakes have just gone up. Another attack is imminent, and Rick is the only one who can stop it. How can he, though, when terrorists have kidnapped his best friend Molly and are threatening to kill her if Rick returns to the Realm? As Molly uses every resource of mind and body to outwit her brutal captors, Rick races against time inside a nightmare video game where a fate worse than death may be waiting for him. Hundreds of miles apart, both will have to test the power of their faith and the strength of their spirits. They're being forced to a moment of sacrifice . . . one that could cost them everything. Readers love The MindWar Trilogy's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2016-01-05 352 pages