249 results for "Computers"

The Art of Clear Thinking

Flesch, Rudolf Franz
This is a unique kind of psychological self-help book. In it Dr. Flesch has summarized for the general reader the relation of scientific findings to thinking and problem-solving. Drawing from psychology, linguistics, anthropology, and mathematics, he has produced an expert guide to clear and constructive thinking. The book is packed with useful suggestions, including shortcuts to mathematics, a system for speedy note-taking, and tips on how to solve puzzles and problems. Moreover, it is written with zest and enthusiasm, continually delving into such fascinating matters as strange coincidences, romantic love, the differences between wit and humor, and the thinking processes of children, pollsters, Eskimos, computers, mystery writers, jurors, chimpanzees, and executives.
Barnes & Noble 1973-06-01 212 pages

The Advent of the Algorithm The Idea That Rules the World

David Berlinski
The calculus, which Berlinski explained in his enormously successful book, "A Tour of the Calculus", is the idea that made modern science possible. The algorithm, which Berlinski discusses here, is the idea of an effective procedure that has made the modern world possible. Here is the story of the search for and eventual discovery of the algorithm, the set of instructions that drives computers. The algorithm was discovered by a succession of logicians and mathematicians working alone and in obscurity during the first half of the 20th century. Their story makes this the book of Genesis for the computer revolution. "A playful, witty, highly literate effort to guide the mathematically uninitiated through the mysteries of the calculus." Illustrated.
DIANE Publishing Company 2000-11 345 pages

Tron - download

David, Peter,Nitz, Jai
FOR THE FIRST TIME EVER collecting both the stunning visualization of the iconic original TRON film -- and the story of betrayal that set the stage for its sequel TRON: LEGACY, just in time for the release of the new film TRON: ARES starring Jared Leto and Jeff Bridges! Prolific and legendary comics writer Peter David wrote the original TRON Screenplay adaptation included here with BONUS content of his original first issue script. ENTER THE GRID Inside the inner workings of our computers is a vast digital world known as the Grid, where only two things stand in the way of the Master Control Program's reign of terror: a programmer named Kevin Flynn and a new, innovative security program called TRON! Now, Marvel Comics' official adaptation of the beloved 1982 movie is collected alongside a high-octane tale that bridges the gap to 2010's TRON: Legacy ! Rebellious Sam Flynn finds himself pulled into the same world of brutal programs and gladiatorial games where his father has lived for a quarter of a century! BONUS CONTENT the script from TRON: ORIGINAL MOVIE ADAPTATION #1 COLLECTING: TRON: ORIGINAL MOVIE ADAPTATION (2010) #1-2 and TRON: BETRAYAL (2010) #1-2
Marvel Worldwide, Inc 2025-09-02 200 pages

Understanding computers and cognition: a new foundation for design

Winograd, Terry
Understanding Computers and Cognition presents an important and controversial new approach to understanding what computers do and how their functioning is related to human language, thought, and action. While it is a book about computers, Understanding Computers and Cognition goes beyond the specific issues of what computers can or can't do. It is a broad-ranging discussion exploring the background of understanding in which the discourse about computers and technology takes place. Understanding Computers and Cognition is written for a wide audience, not just those professionals involved in computer design or artificial intelligence. It represents an important contribution to the ongoing discussion about what it means to be a machine, and what it means to be human. Book jacket.
Ablex 1986 207 pages

Burn Rate How I Survived the Gold Rush Years on the Internet

Michael Wolff
Michael Wolff's wickedly funny chronicle of his rags-to-riches-to-rags adventure as a fledgling Internet entrepreneur exposes an industry powered by hype, celebrity, and billions of investment dollars -- and notably devoid of profit-making enterprises. As he describes his efforts to control his company's burn rate -- the amount of money the company consumes in excess of its income -- Wolff offers a no-holds-barred portrait of unaccountable successes and major disasters, including the story behind Wired magazine and its fanatical founder, Louis Rossetto; the rise of America Online, perhaps the most dysfunctional successful company in history, and the humiliating inability of people such as Bill Gates to untangle the intricacies of the Web.
Simon & Schuster 1999-06-15 272 pages

The Making of Prince of Persia Journals 1985-1993

Jordan Mechner
A deep dive into the origins of the epic, bestselling video game, in the creator's own words. The creator of one of the most innovative and bestselling video games of all time gives an unvarnished look into the creative process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry―and the creative, technical, and personal struggles that brought the Prince into being and, ultimately, into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia 's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Mechner's original journals Present-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life characters Archival visuals illustrating the stages of the game's creation Work-in-progress sketches, rotoscoped animation, screenshots, interface design, memos, and more A full-color 32-page "Legacy" section in which Mechner and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie The Making of Prince of Persia is both a tribute to a timeless classic and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
Stripe Matter Incorporated 2020-04-28 336 pages

Mathematics and Plausible Reasoning

George Polya
This two volume classic comprises two titles: "Patterns of Plausible Inference" and "Induction and Analogy in Mathematics". This is a guide to the practical art of plausible reasoning, particularly in mathematics, but also in every field of human activity. Using mathematics as the example par excellence, Polya shows how even the most rigorous deductive discipline is heavily dependent on techniques of guessing, inductive reasoning, and reasoning by analogy. In solving a problem, the answer must be guessed at before a proof can be given, and guesses are usually made from a knowledge of facts, experience, and hunches. The truly creative mathematician must be a good guesser first and a good prover afterward; many important theorems have been guessed but no proved until much later. In the same way, solutions to problems can be guessed, and a god guesser is much more likely to find a correct solution. This work might have been called "How to Become a Good Guesser."-From the Dust Jacket.
Lushena Books 2023-02-22 296 pages

A glossary of netspeak and textspeak

Crystal, David
Have you been flamed recently? Or pinged? Or felt 404? This exciting glossary provides all the answers. It includes an A to Z of the jargon entering the English language with the rise of the Internet and cell phone technology, and it gives a dictionary-style treatment of those Internet terms that have begun to change their meaning in colloquial speech. Entries include illustrations showing contemporary usage, helping you to participate in the cool communication of the electronic age.
Edinburgh University Press 2004 197 pages

Content

Cory Doctorow
Readers will discover how America chose Happy Meal toys over copyright, why Facebook is taking a faceplant, how the Internet is basically just a giant Xerox machine, why Wikipedia is a poor cousin of The Hitchhikers Guide to the Galaxy, and how to enjoy free e-books. Notice: This Book is published by Historical Books Limited (www.publicdomain.org.uk) as a Public Domain Book, if you have any inquiries, requests or need any help you can just send an email to [email protected] This book is found as a public domain and free book based on various online catalogs, if you think there are any problems regard copyright issues please contact us immediately via [email protected]
CreateSpace Independent Publishing Platform 2016-04-18 180 pages

Data Science and Digital Business

Fausto Pedro García Márquez,Benjamin Lev
This book combines the analytic principles of digital business and data science with business practice and big data. The interdisciplinary, contributed volume provides an interface between the main disciplines of engineering and technology and business administration. Written for managers, engineers and researchers who want to understand big data and develop new skills that are necessary in the digital business, it not only discusses the latest research, but also presents case studies demonstrating the successful application of data in the digital business.
Springer International Publishing 2019-01-16 316 pages

How a Game Lives

Geller, Jacob
The first of two volumes: How a Game Lives, Vol. 1 is an artfully packaged must-have book for the devoted and casual fans alike, inviting readers to look at gaming and video games from an intellectual, psychological, and emotional perspective as a major part of our cultural fabric. Jacob Geller has 1 million subscribers to his YouTube channel, where he shares in-depth videos on modern gaming and analysis of the games themselves-- interwoven with conversations about politics, art, history and popular culture. Placing video games into the larger media, cultural and artistic context, How a Game Lives, Vol.1 will be a stunning four-color collection that takes Geller's most popular YouTube essays, puts them into print for the first time, and updates them with full annotation by Geller himself and commentary by other writers. Illustrated throughout with original artwork inspired by the games, How a Game Lives, Vol. 1 is truly unique. The games covered in this volume include: The Legend of Zelda series Shadow of the Colossus Returnal Control Call of Duty and more... Geller has taught audiences how to think about video games as art, and how that art has affected them.
HarperCollins Publishers LLC 2025-11-18 208 pages

Manipulation: what it is, why it's bad, what to do about it

Sunstein, Cass R.
"New technologies are offering companies, politicians, and others unprecedented opportunity to manipulate us. Sometimes we are given the illusion of power - of freedom - through choice, yet the game is rigged, pushing us in specific directions that lead to less wealth, worse health, and weaker democracy. In, Manipulation, nudge theory pioneer and New York Times bestselling author, Cass Sunstein, offers a new definition of manipulation for the digital age, explains why it is wrong; and shows what we can do about it. He reveals how manipulation compromises freedom and personal agency, while threatening to reduce our well-being; he explains the difference between manipulation and unobjectionable forms of influence, including 'nudges'; and he lifts the lid on online manipulation and manipulation by artificial intelligence, algorithms, and generative AI, as well as threats posed by deepfakes, social media, and 'dark patterns,' which can trick people into giving up time and money. Drawing on decades of groundbreaking research in behavioral science, this landmark book outlines steps we can take to counteract manipulation in our daily lives and offers guidance to protect consumers, investors, and workers." --
Cambridge University Press 2025-08-28 219 pages

The Choose Yourself Guide To Wealth

James Altucher
This is a bold book by James Altucher because he not only gives you a new map for the new financial landscape, but he also has skin in the game. This is the first financial book in which the author REVEALS HOW HE, PERSONALLY, MAKES HIS OWN MONEY. We are living in an epic period of change, danger and opportunity. The economy is crashing and booming every few years. People are getting fired and replaced by computers and Chinese workers. The stock market crashes with regularity. Every "fix" from the government makes things worse. The Old World has been demolished... and people are desperate for answers. James Altucher's "The Choose Yourself Guide To Wealth" contains those answers. This is the field guide to the "New World" we live in. You can play by the old rules and get left behind, or you can use these new ideas and become wealthy. This is not a book for the faint of heart. Read at your own risk, because sometimes the truth is hard to take. But for those who are ready to hear, James provides an updated map of the new territory for generating wealth and freedom. This book is the eye-opener of the century, it is the guide to building, keeping, and investing your money and breaking free from the chains of rusted, old thinking.
CreateSpace Independent Publishing Platform 2015-03-16 278 pages

Asimov on Numbers

Isaac Asimov
Why computers and people can't use the same number system - and more! With the clear, engaging style for which The New York Times has praised him for "Explaining complex material better than any other living person," Isaac Asimov - author of over 180 books ranging from science and science fiction to history, religion, literature, and geography - startles and fascinates as only he can. Here is Asimov's utterly engrossing exploration of the miraculous universe of numbers - from man's first act of counting to the highest mathematics, from the smallest living creature to the dazzling reaches of farthest space.
Pocket Books 1978 286 pages

Big Data Management

Fausto Pedro García Márquez,Benjamin Lev
This book focuses on the analytic principles of business practice and big data. Specifically, it provides an interface between the main disciplines of engineering/technology and the organizational and administrative aspects of management, serving as a complement to books in other disciplines such as economics, finance, marketing and risk analysis. The contributors present their areas of expertise, together with essential case studies that illustrate the successful application of engineering management theories in real-life examples.
Springer International Publishing 2018-06-28 267 pages