6 results for "Business History"

Pipeline to the Pros

Ben Kaplan,Danny Parkins
Jeff Van Gundy. Brad Stevens. Frank Vogel. Mike Budenholzer. Tom Thibodeau. Sam Presti. Leon Rose. Before you knew his name, before he drafted your favorite player, before he guided your team to a championship, he had a playing career of his own at an NCAA Division III college. He didn't play for fortune - the NBA was out of reach, and his school didn't even give athletic scholarships. He didn't play for fame - his games weren't televised, and the stands were rarely full. Whatever the motivation, he simply couldn't give up the game of basketball. And that didn't change after graduation, when it was time to pick a career path. For the first time in league history, NBA coaches and general managers are just as likely to have played Division III basketball as they are to have played in the NBA. While the number of former D3 players working in the NBA is higher than ever, small college alums have served in leadership positions since the league's founding. They shaped the NBA into what it is today, playing integral roles in the Lakers' initial success in Los Angeles, the inception of several expansion franchises, the creation of the popular All-Star Weekend dunk contest, the globalization of the league, and more. Their improbable and inspiring journeys tell a bigger story - the history of small college athletics, the evolution of coaching and management in the NBA, and the hiring practices in the most competitive fields. Their alma maters were small, but their impact on the game, and the implications of their success, loom large.
Triumph Books 2024-04-16 272 pages

Theatres in Los Angeles

Suzanne Tarbell Cooper,Amy Ronnebeck Hall,Marc Wanamaker
Los Angeles and the movies grew up together, and a natural extension of the picture business was the premium presentation of the product--the biggest, best, and brightest theatres imaginable. The magnificent movie palaces along Broadway in downtown Los Angeles still represent the highest concentration of vintage theatres in the world. With Hollywood and the movies practically synonymous, the theatres in the studios' neighborhood were state-of-the-art for showbiz, whether they were designed for film, vaudeville, or stage productions. From the elegant Orpheum and the exotic Grauman's Chinese to the modest El Rey, this volume celebrates the architecture and social history of Los Angeles's unique collection of historic theatres past and present. The common threads that connect them all, from the grandest movie palace to the smallest neighborhood theatre, are stories and the ghosts of audiences past waiting in the dark for the show to begin.
Arcadia Publishing Library Editions 2008-01-16 130 pages

Studyguide for American Economic History by Jonathan Hughes, Isbn 9780137037414

Cram101 Textbook Reviews,Cram101 Textbook Reviews Staff,Jonathan Hughes
Never HIGHLIGHT a Book Again! Virtually all of the testable terms, concepts, persons, places, and events from the textbook are included. Cram101 Just the FACTS101 studyguides give all of the outlines, highlights, notes, and quizzes for your textbook with optional online comprehensive practice tests. Only Cram101 is Textbook Specific. Accompanys: 9780137037414 .
Cram101 Incorporated 2012-07 275 pages

Computer games and instruction

Sigmund Tobias,J. D. Fletcher
There is intense interest in computer games. A total of 65 percent of all American households play computer games, and sales of such games increased 22.9 percent last year. The average amount of game playing time was found to be 13.2 hours per week. The popularity and market success of games is evident from both the increased earnings from games, over $7 Billion in 2005, and from the fact that over 200 academic institutions worldwide now offer game related programs of study. In view of the intense interest in computer games educators and trainers, in business, industry, the government, and the military would like to use computer games to improve the delivery of instruction. Computer Games and Instruction is intended for these educators and trainers. It reviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, in education, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use by lower socio-economic students, for students’ reading, and for contemporary theories of instruction. Finally, well known scholars of games will respond to the evidence reviewed.
State University of New York 2011-03-23 551 pages

Knowledge: Its Creation, Distribution and Economic Significance, Volume I Knowledge and Knowledge Production

Fritz Machlup
With this first of eight volumes, the eminent economist Fritz Machlup launches his monumental inquiry into the production of knowledge as an economic activity. Volume I presents the conceptual framework for this inquiry and falls into three parts: Types of Knowledge, Qualities of Knowledge, and Knowledge as a Product. Originally published in 1981. The Princeton Legacy Library uses the latest print-on-demand technology to again make available previously out-of-print books from the distinguished backlist of Princeton University Press. These editions preserve the original texts of these important books while presenting them in durable paperback and hardcover editions. The goal of the Princeton Legacy Library is to vastly increase access to the rich scholarly heritage found in the thousands of books published by Princeton University Press since its founding in 1905.
Princeton University Press 2016-04-19 304 pages