2 results for "Chapter Books"

Your Move What Board Games Teach Us about Life

Jonathan Kay,Joan Moriarity
The great board game revolution is here-- What do these games tell us about our society, our relationships, and ourselves? "Games, Jonathan Kay and Joan Moriarity show in this lively and insightful book, are not just fun and games: they allow us to explore the complexities of the world, from evolution to war to climate." - STEVEN PINKER, Johnstone Professor of Psychology, Harvard University, and author of Enlightenment Now: The Case for Reason, Science, Humanism, and Progress "Kay and Moriarity are both skilled writers and elucidators, and their voices are distinct enough to provide the book with a pleasing yin and yang. It's a far more perceptive and intriguing book than it appears at first blush, particularly for those readers who have never thought of games as an artistic medium - at least not one that comments on society." - KIRKUS REVIEWS Board games are among our most ancient and beloved art forms. During the rise of digital media, they fell from prominence for a decade or two but today they are in a new golden age. They're ingeniously designed, beautiful to look at, and exhilarating to play. Games are reclaiming their place in our culture, as entertainment, social activity, and intellectual workout equipment. Alone among all art forms, games require their audience (called "players") to participate. If nobody's playing, there is no game. As a result, games can tell far more about us than our TV shows, movies or music ever could. How does The Game of Life illustrate our changing attitudes about virtue? How does a World War II conflict simulation game explain the shortcomings of a failed novelist? Each chapter of Your Move examines one game, and what it reveals about our culture, history, society, and relationships. The book's two co-authors bring the perspectives of a writer who plays, and a player who writes. Before Jonathan Kay began his distinguished career as an author and commentator, he had a passion for games, and in recent years he has rediscovered them. Meanwhile, Joan Moriarity's career has been spent designing, developing, distributing, art directing, recommending and teaching board games and, recently, writing about them for a wider audience. With its short, punchy essays, and beautiful photographs of the games themselves, every chapter will be a worthwhile read in itself, and the book overall will leave you inspired to discover the truths of your own inner and outer world through play -- whether you're a seasoned veteran or a total newcomer.
Sutherland House Incorporated 2019-09-11 180 pages

The Thirteenth Tribe The Khazar Empire and Its Heritage

Arthur Koestler
Koestler advances the thesis that Ashkenazi Jews are not descended from the historical Israelites of antiquity, but from Khazars, a Turkic people originating in and populating an empire north of and between the Black Sea and Caspian Sea. Koestler's hypothesis is that the Khazars - who converted to Judaism in the 8th century - migrated westwards into current Eastern Europe (primarily Ukraine, Poland, Belarus, Lithuania, Hungary and Germany) in the 12th and 13th centuries when the Khazar Empire was collapsing. At the end of the book's last chapter, Koestler summarises its content and his intentions as follows: "In Part One of this book I have attempted to trace the history of the Khazar Empire based on the scant existing sources. In Part Two, Chapters V-VII, I have compiled the historical evidence which indicates that the bulk of Eastern Jewry - and hence of world Jewry - is of Khazar-Turkish, rather than Semitic, origin. In the last chapter I have tried to show that the evidence from anthropology concurs with history in refuting the popular belief in a Jewish race descended from the biblical tribe."
GSG & Associates 1976 256 pages