4 results for "Computers"

The Making of Prince of Persia Journals 1985-1993

Jordan Mechner
A deep dive into the origins of the epic, bestselling video game, in the creator's own words. The creator of one of the most innovative and bestselling video games of all time gives an unvarnished look into the creative process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry―and the creative, technical, and personal struggles that brought the Prince into being and, ultimately, into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia 's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Mechner's original journals Present-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life characters Archival visuals illustrating the stages of the game's creation Work-in-progress sketches, rotoscoped animation, screenshots, interface design, memos, and more A full-color 32-page "Legacy" section in which Mechner and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie The Making of Prince of Persia is both a tribute to a timeless classic and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
Stripe Matter Incorporated 2020-04-28 336 pages

Education, Books and Society in the Information Age The Hong Kong Lectures

Harry Lewis
In January 2011, Harvard Professor Harry Lewis gave a series of four talks and lectures in Hong Kong, anchored by an invitation from the Chinese University of Hong Kong as Sir Run Run Shaw Visiting Scholar. The four lectures gathered in this volume are: "Approaches to General Education" Lee Hysan lecture, delivered at Chinese University of Hong Kong "Civic Education in the Information Era" Sir Run Run Shaw Distinguished Lecture delivered at Shaw College, Chinese University of Hong Kong "The Future of Ignorance" delivered at City University of Hong Kong "Idea economy" delivered at the Asia Society Harry R. Lewis is Gordon McKay Professor of Computer Science in the School of Engineering and Applied Sciences at Harvard University. He served as Dean of Harvard College from 1995-2003. He is the author of "Excellence Without a Soul: Does Liberal Education Have a Future?" and coauthor of "Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion"
Chameleon Press 2011-05 112 pages

Writing Under Selections from the Internet Text

Alan Sondheim
Alan Sondheim's Writing Under explores and examines what happens to writing as it takes place on and through the networked computer. Sondheim began experimenting with artistic and philosophical writing using computers in the early 1970s. Since 1994, he has explored the possibilities of writing on the Internet, whether using blogs, web pages, e-mails, virtual worlds, or other tools. The sum total of Sondheim's writing online is entitled "The Internet Text." Writing Under selects from this work to provide insight into how writing takes place today and into the unique practices of a writer. The selections range from philosophical musings, to technical explorations of writing practice, to poetic meditations on the writer online. This work expands our understanding of writing today and charts a path for writing's future.
Center for Literary Computing 2012 193 pages