5 results for "Computers"

Danny Dunn and the Homework Machine Danny Dunn #3

Jay Williams,Raymond Abrashkin
Danny uses a computer that Professor Bullfinch has created for NASA to prepare his homework, despite Professor Bullfinch's warning that Danny is to leave the machine alone. With his friend Joe Pearson and his new neighbor, Irene Miller, Danny has some success with the machine before it is sabotaged. Danny must figure out what is wrong with the machine and correct the problem. But Danny's teacher has learned about the machine, and she has her own ideas for the Homework Champions...
Wildside Press 2021-06-09 144 pages

The Person Controller

David Baddiel
From the author of THE PARENT AGENCY comes a thrilling, funny and touching new adventure. Fred and Ellie are twins. But not identical (because that's impossible for a boy and a girl). They do like all the same things, though. Especially video games. Which they are very good at. They aren't that good, however, at much else - like, for example, football, or dealing with the school bullies. Then, they meet the Mystery Man, who sends them a video game controller, which doesn't look like any other controller they've ever seen. And it doesn't control any of their usual games. When the twins find out what it does control, though, it seems like the answer to all their problems. And the key to all their wildest dreams. At least it seems like that...
HarperCollins Publishers Limited 2024-06-04 384 pages

Livyers World

Robin McGrath
The year is 2150. Ninety percent of the world's population has been wiped out. Civilization has evolved to accommodate various cultures. In Newfoundland, a 'livyer' culture dominates. The population is a quarter of what it was and spread out over a greater area in small 'tiltons' - communities of people who live in the bush but travel out to the coast to trade. Viddy, the protagonist, has to learn to function in this new society, which takes pride in its mixed Inuit/Newfoundland heritage.
Breakwater Books, Limited 2007-06 128 pages