2 results for "Educational"

Kay's Incredible Inventions

Adam Kay
Do you ever wonder where the stuff around you all came from? No, not from eBay. I mean, who had the amazing idea of making a mobile phone or the annoying idea of building a school? For example, did you know that Velcro was invented by a dog and WiFi by a movie star? (Spoiler alert - it wasn't Zendaya.) In the fourth laugh-out-loud book from Adam Kay and Henry Paker, you'll learn all about the coolest, grossest and most ridiculous inventions in the world. You'll meet the queen who used the first ever toilet, learn why margarine used to be full of maggots and find out why Ancient Greeks wiped their bums on dinner plates. Oh, and hopefully some slightly more useful facts as well... An A to Kay to Z of the random, ridiculous and revolutionary inventions that changed our lives. (And some that definitely didn't . . .) Praise for Kay's Anatomy- 'An enjoyably gross look at the human body. Hours of gruesome fun guaranteed' i 'Like listening to a teacher who makes pupils fall about' Sunday Times 'Totally brilliant!' Jacqueline Wilson 'Fun and informative' Malorie Blackman 'Very funny - this exciting book is bound to inspire the next generation of medics' Sunday Express Praise for Kay's Marvellous Medicine- 'A ridiculously funny read that will delight, gross out and educate all at the same time' Independent 'Educational and entertaining. It should be on the national curriculum!' Harry Hill 'Completely marvellous and very funny' BookTrust
Penguin Random House 2023-11-02 429 pages

Serious Games

Clark C. Abt
The author explores the ways in which games can be used to instruct and inform as well as provide pleasure. He uses innovative approaches to problem solving through individualized game techniques. Topics improving education with games; educational games for the physical and social sciences; games for the learning disadvantaged; games for occupational choice and training; games for planning and problem solving in government and industry; and the future of serious games. This book was originally published in 1970 by Viking Press.
Viking Press 1971 176 pages