16 results for "Engineering"

Steve Jobs

Walter Isaacson
Walter Isaacson’s “enthralling” ( The New Yorker ) worldwide bestselling biography of Apple cofounder Steve Jobs. Based on more than forty interviews with Steve Jobs conducted over two years—as well as interviews with more than 100 family members, friends, adversaries, competitors, and colleagues—Walter Isaacson has written a riveting story of the roller-coaster life and searingly intense personality of a creative entrepreneur whose passion for perfection and ferocious drive revolutionized six industries: personal computers, animated movies, music, phones, tablet computing, and digital publishing. At a time when America is seeking ways to sustain its innovative edge, Jobs stands as the ultimate icon of inventiveness and applied imagination. He knew that the best way to create value in 21st century was to connect creativity with technology. He built a company where leaps of the imagination were combined with remarkable feats of engineering. Although Jobs cooperated with the author, he asked for no control over what was written. He put nothing off-limits. He encouraged the people he knew to speak honestly. And Jobs speaks candidly, sometimes brutally so, about the people he worked with and competed against. His friends, foes, and colleagues provide an unvarnished view of the passions, perfectionism, obsessions, artistry, devilry, and compulsion for control that shaped his approach to business and the innovative products that resulted. Driven by demons, Jobs could drive those around him to fury and despair. But his personality and products were interrelated, just as Apple’s hardware and software tended to be, as if part of an integrated system. His tale is instructive and cautionary, filled with lessons about innovation, character, leadership, and values. Steve Jobs is the inspiration for the movie of the same name starring Michael Fassbender, Kate Winslet, Seth Rogen, and Jeff Daniels, directed by Danny Boyle with a screenplay by Aaron Sorkin.
Simon and Schuster 2021-10-05 672 pages

World Without Mind

Franklin Foer
Over the past few decades there has been a revolution in terms of who controls knowledge and information. This rapid change has imperilled the way we think. Without pausing to consider the cost, the world has rushed to embrace the products and services of four titanic corporations. We shop with Amazon; socialise on Facebook; turn to Apple for entertainment; and rely on Google for information. These firms sell their efficiency and purport to make the world a better place, but what they have done instead is to enable an intoxicating level of daily convenience. As these companies have expanded, marketing themselves as champions of individuality and pluralism, their algorithms have pressed us into conformity and laid waste to privacy. They have produced an unstable and narrow culture of misinformation, and put us on a path to a world without private contemplation, autonomous thought, or solitary introspection - a world without mind. In order to restore our inner lives, we must avoid being co-opted by these gigantic companies, and understand the ideas that underpin their success. Elegantly tracing the intellectual history of computer science - from the Descartes and the enlightenment to Alan Turing to Stuart Brand and the hippie origins of today's Silicon Valley - Foer exposes the dark underpinnings of our most idealistic dreams for technology. The corporate ambitions of Google, Facebook, Apple, and Amazon, he argues, are trampling longstanding liberal values, especially intellectual property and privacy. This is a nascent stage in the total automation and homogenization of social, political, and intellectual life. By reclaiming our private authority over how we intellectually engage with the world, we have the power to stem the tide. At stake is nothing less than who we are, and what we will become. There have been monopolists in the past but today's corporate giants have far more nefarious aims. They're monopolists who want access to every facet of our identities and influence over every corner of our decision-making. Until now few have grasped the sheer scale of the threat. Foer explains not just the looming existential crisis but the imperative of resistance.
Jonathan Cape Ltd 2017-09-28 272 pages

Data Science and Digital Business

Fausto Pedro García Márquez,Benjamin Lev
This book combines the analytic principles of digital business and data science with business practice and big data. The interdisciplinary, contributed volume provides an interface between the main disciplines of engineering and technology and business administration. Written for managers, engineers and researchers who want to understand big data and develop new skills that are necessary in the digital business, it not only discusses the latest research, but also presents case studies demonstrating the successful application of data in the digital business.
Springer International Publishing 2019-01-16 316 pages

The Making of Prince of Persia Journals 1985-1993

Jordan Mechner
A deep dive into the origins of the epic, bestselling video game, in the creator's own words. The creator of one of the most innovative and bestselling video games of all time gives an unvarnished look into the creative process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry―and the creative, technical, and personal struggles that brought the Prince into being and, ultimately, into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia 's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Mechner's original journals Present-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life characters Archival visuals illustrating the stages of the game's creation Work-in-progress sketches, rotoscoped animation, screenshots, interface design, memos, and more A full-color 32-page "Legacy" section in which Mechner and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie The Making of Prince of Persia is both a tribute to a timeless classic and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
Stripe Matter Incorporated 2020-04-28 336 pages

Content

Cory Doctorow
Readers will discover how America chose Happy Meal toys over copyright, why Facebook is taking a faceplant, how the Internet is basically just a giant Xerox machine, why Wikipedia is a poor cousin of The Hitchhikers Guide to the Galaxy, and how to enjoy free e-books. Notice: This Book is published by Historical Books Limited (www.publicdomain.org.uk) as a Public Domain Book, if you have any inquiries, requests or need any help you can just send an email to [email protected] This book is found as a public domain and free book based on various online catalogs, if you think there are any problems regard copyright issues please contact us immediately via [email protected]
CreateSpace Independent Publishing Platform 2016-04-18 180 pages

Big Data Management

Fausto Pedro García Márquez,Benjamin Lev
This book focuses on the analytic principles of business practice and big data. Specifically, it provides an interface between the main disciplines of engineering/technology and the organizational and administrative aspects of management, serving as a complement to books in other disciplines such as economics, finance, marketing and risk analysis. The contributors present their areas of expertise, together with essential case studies that illustrate the successful application of engineering management theories in real-life examples.
Springer International Publishing 2018-06-28 267 pages

The Highwaymen Warriors of the Information Superhighway

Ken Auletta
A struggle is taking place--not just among corporate titans, but among entire industries. At stake is control of the world's fastest-growing industry: communications. The contestants are Hollywood studios, television networks, and cable, telephone, computer, publishing, and consumer-electronics companies. All are vying to collect a toll on the information superhighway. And as they jockey for control, they tread on volatile ground, as one fixation after another (cable, interactive TV) is dumped in favor of the next (satellite, the Internet). There is no better account of this turmoil than the one provided here by Ken Auletta, bestselling author of Three Blind Mice ("the best book ever written on network television"*) and Greed and Glory on Wall Street, who for five years has brilliantly tracked the communications industry for The New Yorker. Auletta's access to the principal players is unparalleled (six days with Rupert Murdoch, summit meetings with John Malone), and his grasp of the issues--from boardroom politics to regulatory and technological pressures--is unmatched by any other journalist. In this riveting collection of his best pieces Auletta takes the reader on a behind-the-scenes tour of such companies as Disney, Viacom, Microsoft, Time Warner, and Telecommunications, Inc., and keenly chronicles the vanities and visions of the new Highwaymen--Rupert Murdoch, Ted Turner, Michael Eisner, Sumner Redstone, Bill Gates, and more. Just as Three Blind Mice was heralded as "the new bible of the broadcasting business," The Highwaymen will be received as an indispensable guide to the future of this explosive new world. * Frank Stanton, former president of CBS
Random House Value Publishing 1999-06-22

Scientific Computing and Differential Equations An Introduction to Numerical Methods

Gene H. Golub,James M. Ortega,Department of Computer Science James M Ortega
Scientific Computing and Differential Equations: An Introduction to Numerical Methods, is an excellent complement to Introduction to Numerical Methods by Ortega and Poole. The book emphasizes the importance of solving differential equations on a computer, which comprises a large part of what has come to be called scientific computing. It reviews modern scientific computing, outlines its applications, and places the subject in a larger context. This book is appropriate for upper undergraduate courses in mathematics, electrical engineering, and computer science; it is also well-suited to serve as a textbook for numerical differential equations courses at the graduate level. * An introductory chapter gives an overview of scientific computing, indicating its important role in solving differential equations, and placing the subject in the larger environment * Contains an introduction to numerical methods for both ordinary and partial differential equations * Concentrates on ordinary differential equations, especially boundary-value problems * Contains most of the main topics for a first course in numerical methods, and can serve as a text for this course * Uses material for junior/senior level undergraduate courses in math and computer science plus material for numerical differential equations courses for engineering/science students at the graduate level
Elsevier Science & Technology Books 1991-09-30 344 pages

Education, Books and Society in the Information Age The Hong Kong Lectures

Harry Lewis
In January 2011, Harvard Professor Harry Lewis gave a series of four talks and lectures in Hong Kong, anchored by an invitation from the Chinese University of Hong Kong as Sir Run Run Shaw Visiting Scholar. The four lectures gathered in this volume are: "Approaches to General Education" Lee Hysan lecture, delivered at Chinese University of Hong Kong "Civic Education in the Information Era" Sir Run Run Shaw Distinguished Lecture delivered at Shaw College, Chinese University of Hong Kong "The Future of Ignorance" delivered at City University of Hong Kong "Idea economy" delivered at the Asia Society Harry R. Lewis is Gordon McKay Professor of Computer Science in the School of Engineering and Applied Sciences at Harvard University. He served as Dean of Harvard College from 1995-2003. He is the author of "Excellence Without a Soul: Does Liberal Education Have a Future?" and coauthor of "Blown to Bits: Your Life, Liberty, and Happiness After the Digital Explosion"
Chameleon Press 2011-05 112 pages

A Theory of Objects

Martin Abadi,Luca Cardelli
Procedural languages are generally well understood and their formal foundations cast in the forms of various lambda-calculi. For object- oriented languages however the situation is not as clear-cut. In this book the authors propose and develop a different approach by developing object calculi in which objects are treated as primitives. Using object calculi,the authors are able to explain both the semantics of objects and their typing rules and demonstrate how to develop all of the most important concepts of object-oriented programming languages: self, dynamic dispatch, classes, inheritance, protected and private methods, prototyping, subtyping, covariance and contravariance, and method specialization. Many researchers and graduate students will find this an important development of the underpinnings of object-oriented programming.
Springer New York 2011-04-19 396 pages

The computer--from Pascal to von Neumann

Goldstine, Herman Heine
In 1942, Lt. Herman H. Goldstine, a former mathematics professor, was stationed at the Moore School of Electrical Engineering at the University of Pennsylvania. It was there that he assisted in the creation of the ENIAC, the first electronic digital computer. The ENIAC was operational in 1945, but plans for a new computer were already underway. The principal source of ideas for the new computer was John von Neumann, who became Goldstine's chief collaborator. Together they developed EDVAC, successor to ENIAC. After World War II, at the Institute for Advanced Study, they built what was to become the prototype of the present-day computer. Herman Goldstine writes as both historian and scientist in this first examination of the development of computing machinery, from the seventeenth century through the early 1950s. His personal involvement lends a special authenticity to his narrative, as he sprinkles anecdotes and stories liberally through his text.
Princeton University Press 1993 378 pages

Progress in Mathematical Programming Interior-Point and Related Methods

Nimrod Megiddo
The starting point of this volume was a conference entitled "Progress in Mathematical Programming," held at the Asilomar Conference Center in Pacific Grove, California, March 1-4, 1987. The main topic of the conference was developments in the theory and practice of linear programming since Karmarkar's algorithm. There were thirty presentations and approximately fifty people attended. Presentations included new algorithms, new analyses of algorithms, reports on computational experience, and some other topics related to the practice of mathematical programming. Interestingly, most of the progress reported at the conference was on the theoretical side. Several new polynomial algorithms for linear program- ming were presented (Barnes-Chopra-Jensen, Goldfarb-Mehrotra, Gonzaga, Kojima-Mizuno-Yoshise, Renegar, Todd, Vaidya, and Ye). Other algorithms presented were by Betke-Gritzmann, Blum, Gill-Murray-Saunders-Wright, Nazareth, Vial, and Zikan-Cottle. Efforts in the theoretical analysis of algo- rithms were also reported (Anstreicher, Bayer-Lagarias, Imai, Lagarias, Megiddo-Shub, Lagarias, Smale, and Vanderbei). Computational experiences were reported by Lustig, Tomlin, Todd, Tone, Ye, and Zikan-Cottle. Of special interest, although not in the main direction discussed at the conference, was the report by Rinaldi on the practical solution of some large traveling salesman problems. At the time of the conference, it was still not clear whether the new algorithms developed since Karmarkar's algorithm would replace the simplex method in practice. Alan Hoffman presented results on conditions under which linear programming problems can be solved by greedy algorithms.
Springer New York 2011-12-14 158 pages

Electromagnetic Field Computation by Network Methods

Leopold B. Felsen,Mauro Mongiardo,Peter Russer
In this monograph, the authors propose a systematic and rigorous treatment of electromagnetic field representations in complex structures. The architecture suggested in this book accommodates use of different numerical methods as well as alternative Green's function representations in each of the subdomains resulting from a partitioning of the overall problem. The subdomains are regions of space where electromagnetic energy is stored and are described in terms of equivalent circuit representations based either on lumped element circuits or on transmission lines. Connection networks connect the subcircuits representing the subdomains. The connection networks are lossless, don't store energy and represent the overall problem topology. This is similar to what is done in circuit theory and permits a phrasing of the solution of EM field problems in complex structures by Network-oriented methods.
Springer Berlin Heidelberg 2010-10-19 214 pages

Splitting Methods in Communication, Imaging, Science, and Engineering

Roland Glowinski,Stanley J. Osher,Wotao Yin
This book is about computational methods based on operator splitting. It consists of twenty-three chapters written by recognized splitting method contributors and practitioners, and covers a vast spectrum of topics and application areas, including computational mechanics, computational physics, image processing, wireless communication, nonlinear optics, and finance. Therefore, the book presents very versatile aspects of splitting methods and their applications, motivating the cross-fertilization of ideas.
Springer International Publishing 2018-07-07 820 pages

Apple Watch Series 4 Telling Time & So Much More

Cathy Young
2018 Edition. The visionary Apple Watch is, at last, poised to take on the world in the Apple Watch Series 4! I want you to feel comfortable with all aspects of your watch in an environment that encourages you to learn painlessly at your own pace. My goal is to help you enjoy the wonder of discovering your Apple Watch. Along the way, I want to: -Teach you how to use all the features of your Apple Watch. I say "all." As far as I know, I found every darned one of them, but don't sue me if I missed one.-Demonstrate the cool and awe-inspiring features of the Apple Watch. These aren't random tips and tricks. Rather, I have showcased them in a way that lets you find them while exploring a particular feature or topic. -Help you find what you want, when you want it. The organized and detailed Table of Contents includes more than 200 topics. Skip around to your heart's content.-Inspire you with over 100 third-party apps. A few of the categories include entertainment, productivity, sports, photography, and games. We'll also cover integration platforms like IFTTT, which opens up the possibility of unlimited applications.-Focus on the engineering and Apple platforms behind the Apple Watch. The physical device includes the heart rate monitor, accelerometer, gyroscope, and Apple's Force Touch technology. Behind the scenes, learn how Apple is partnering with businesses to extend their HealthKit, HomeKit, and GymKit platforms to enhance your experience for years to come.-List 30 Common Troubleshooting and Maintenance Suggestions.While you can use your Apple Watch with watchOS 6 and later without your iPhone nearby, the Apple iPhone is an integral part of your day-to-day experience. In case you are new to Apple's smartphone and iOS mobile operating system, I've included several topics covering the iPhone setup, screens, and gestures. Those topic headings have an asterisk and special formatting, so you can quickly skip them if you aren't interested. This book is specifically for the Series 4 Apple Watch. While much of the content applies equally to older models, please know that I didn't attempt to cover discontinued features like "glances" or "time travel."As a final selling point, I make an intentional effort to avoid a few of my pet peeves - and those pertain to incomplete (or half-a**ed) instructions. I frequently see directions such as "tap to go to settings," but they leave novice users asking, "tap where?" In another example I read, the instructions mentioned a workout playlist and how to enable it - but assumed nothing went awry (and something ALWAYS goes awry). I intend to cover those bases for you. And if I do, by chance, make the mistake of omitting a critical detail anywhere in this book, know that I was probably distracted by my Apple Watch telling me to get moving or to breathe. I apologize ahead of time; it wasn't intentional. Are you ready for the Apple Watch experience? Let's get started.
Independently Published 2019-01-03 435 pages