5 results for "Fantasy"

Progressions The Art of Jon Foster

Jon Foster
Jon Foster's art is dark, beautiful, and visually overpowering. From his Dark Horse Comics' Star Wars covers to his game industry work on Dungeons & Dragons Third Edition and Alternity, Foster always knows how to move the soul of the viewer. Progressions features a selection of Foster's paintings, sketches, and illustrations and is a must have for anyone who has ever admired art.
Cartouche Press 2002 79 pages

Dark Inheritance A D20 Modern Campaign

Sam Witt,Wil Upchurch,Aaron Rosenberg
Fear the Future. Terror and wonder grip the world when long forgotten gates to another world are flung open. Hidden from the masses, the Human Genome Project uncovers the secrets of our race. The discovery of the GodGenes blurs the boundaries between science and what can only be called - magic. The genetic heirs to the gods and monsters of legend burst onto the streets of the modern world with the power to shape the future. Locked within their genetic codes are answers to ancient mysteries and new, startling revelations. Destiny has Failed. Explore an ancient world once lost behind eldritch gates, filled with hidden secrets, ancient evils, and potent magics. Choose one of five distinct lineages of primordial power and your style of play! Be members of the secret Black Ops government agency, Project Titan, the ancient and inscrutable Promethean Order, or one of five other exciting Allegiances. Each Allegiance has its own spin on action. All new advanced classes, feats, and supernatural terrors! Complete rules for mystical birthrights and Legacy feats, the powers of the Titans. New relic creation rules designed for GMs to create unique artifacts balanced for characters of any level.
Excelsior Games 2003-04 192 pages

Staff Manual A Supplement for Asylum

Aaron Rosenberg,Alex Kolker
In Asylum, you discovered a world of insanity, playing Inmates in one of the many Wards, fighting madness and each other.Now, in this first supplement to the Asylum game, find out about the Staff -- the people in charge of the Wards -- and their headquarters, known appropriately as Offices. Learn what life is like in Offices, how the Staff live, what they do to maintain the Ward, and how to play a Staff character. It's a whole new side to the insanity!
Clockworks 1997-12 120 pages