26 results for "Novel"

Game Over

David Sheff
The riveting story of Nintendo's conquest of the interactive entertainment industry offering true tales filled with cocky arrogance, confidence and international intrigue that rival any novel. Whether it is recounting the struggles over the game"Tetris," offering blow-by-blow narrative of Nintendo's bitter legal warfare or its see-saw competition with other companies for market leadership, Game Over is a masterful piece of business journalism and technical reportage-a book both cautionary and hugely entertaining.
Hodder & Stoughton 1999-03-18 240 pages

The Death and Life of Charlie St. Cloud

Ben Sherwood
Heartwarming and uplifting novel examining love in all its guises. As a boy, Charlie St Cloud narrowly survived a car crash that killed Sam, his little brother. Years later, still unable to recover from his loss, Charlie has taken a job tending to the lawns and monuments in the New England cemetery where Sam is buried. When he meets Tess Carroll, a captivating, adventurous woman in training for a solo sailing trip around the globe, they discover a beautiful and uncommon connection that, after a violent storm at sea, eventually forces them to choose between death and live, past and present, holding on and letting go. The Death and Life of Charlie St Cloud is a romantic and uplifting novel about second chances and the liberating power of love.
Pan Macmillan 2006-08 277 pages

The Game Penetrating the Secret Society of Pickup Artists

Neil Strauss
The game is an autobiography of the author, neil strauss, and explores his encounters with interesting members of a certain community. It is based on his real-life experiences over a span of two years. The novel talks about a romantically frustrated man who joins a boot camp and becomes a pickup artist. He masters the art of attracting and seducing women so well that soon he turns out to be a guru in the area, outshining the person from whom he learnt the art. The book has surprise elements in the form of the author’s encounters with some of the most popular hollywood stars like tom cruise, britney spears, paris hilton, and more. The author transforms himself from a regular guy into a man whom every woman would want to be with. His tone, his conversation skills, and his style is enough to charm any woman. The climax is ironical to the beliefs of the community of pickup artists. The game helps women in understanding the behaviour of such men, and is also suitable for men who want to c
William Morrow 2013 452 pages

Boots and the Seven Leaguers A Rock-and-troll Novel

Jane Yolen
Teen troll Gog and his best friend Pook work as roadies for a troll rock and roll band until Gog's younger brother gets kidnapped. Like all trolls, Gog is magic-he just can't do magic. His friend Pook can do a little magic, but not magic big enough to get tickets for Boots and the Seven Leaguers. The concert is sold out. But with a bit of luck and a magical disguise, the two are able to find work with the band as roadies. Yet no sooner have they begun working when Gog's little brother vanishes. How will the two teen roadies rescue the kid, elude his kidnappers, and get back in time to see Boots perform?
Harcourt 2000 159 pages

A Chronicle of Ideas A Guide for Superheroines (and Superheroes)

Ray Kurzweil
Novel tells the story of a precocious young girl who uses her intelligence and accelerating technology to solve humanity's grandest challenges. Now if only we can find more courageous visionaries like Danielle. Written as an alternative history, Danielle's journey as a driven young girl brings her face to face with many important figures from recent history and our modern world. Told through the eyes of Danielle's equally remarkable sister Claire, a girl adopted from Haiti after surviving the earthquake, this story shows all readers a hopeful vision of humanity's future - and how to achieve it. The novel features 24 graphic novel style illustrations, one for each year of Danielle's life. Accompanying the novel are two nonfiction companion books by the author. How You Can Be a Danielle is a call to action, providing pragmatic, thought-provoking and clear guidance on how readers can be inspired to emulate Danielle and help bring about a better world. A Chronicle of Ideas: A Guide for Superheroines (and Superheroes) provides Kurzweil's and Danielle's unique spin on 282 concepts presented in the novel.
WordFire Press, LLC 2019 384 pages

The Abominables

Eva Ibbotson
A hundred years ago, in the Himalayan peaks of Nanvi Dar, the daughter of an English earl is kidnapped by a huge hairy monster. In a secret valley Agatha Farley is introduced to a family of motherless yetis and devotes her life to their upbringing. She teaches them to speak, tells them stories and insists on polite manners. But as the decades pass, tourists come to the mountains, a hotel is built and yeti-hunters arrive. Agatha knows that there is one place in the world where they would be protected - her ancestral home at Farley Towers. When a boy and his sister stumble upon her hidden valley, she knows she has found the courageous people who will carry out her plan. The excited yetis are smuggled into the bridal suite at the hotel. A freezer lorry is waiting to put them into semi-hibernation on the long trip home. But the baby yak that has fallen in love with the youngest yeti foils the refrigeration plan and they set off on a hugely entertaining road trip half way across the world. In the Sultan of Aslerfan's kingdom the yetis release all the animals from his zoo. In the Alps they rescue a lost child in a blizzard. In Spain, the yak creates chaos at a bullfight. But when they arrive in England, a terrible shock awaits them at Farley Towers... This early novel, never submitted for publication, contains all the trademark qualities that made Eva's subsequent books so successful; comedy, loveable and eccentric characters, perfectly-crafted plotting, and inspiring themes of tolerance, kindness to animals, and the defeat of cruelty.
Scholastic 2013-04 235 pages

Between worlds

Robert Silverberg
"For this volume - an SFBC Creation - Silverberg asked some of today's best sf writers to take a fresh look at this inexhaustible theme, and they came up with a collection of dazzlingly original tales. All the novellas here encapsulate the star-faring theme with an intriguing twist: characters in transit between worlds are undergoing internal transitions as well. In Stephen Baxter's eponymous lead story, a virtual messiah takes advantage of a desperate refugee's pleas for help to get himself transferred off-world for a jaunt to Galaxy's Core and a new life.".
Science fiction book club 2004 398 pages

Divided by God: America's Church-State Problem- and What We Should Do About It

Noah Feldman
In Divided By God, Noah Feldman examines the unique, fascinating balance the United States has pursued for well over 200 years now -- the attempt at democratic government by the people in a country made up of many religions, and many highly religious people. The novel principle enshrined to help make this a success was strong separation of church from state. The strain on the system has never been greater as polarization grows over the many hot-button topics of our day. Feldman also observes how the stakes have been raised in the last 50 years as the forces of secularism have fought a largely successful battle to remove religious symbolism from the public sphere, while at the same time the growing tide of religious conservatism has managed to forge a surprisingly close church-state relationship through government funding of religious priorities (faith-based initiatives and school vouchers, for example.) Feldman, a law professor at New York University, delivers a timely book that attempts to move the discussion past rhetoric, by a careful examination of the history of church-state separation. The book's lively, conversational writing makes for a fascinating journey, starting with a precise analysis of exactly why our founding fathers debated and finally agreed to formally separate church and state, and then tracking the tests and challenges that separation has stood over the last two centuries. Perhaps the most refreshing current throughout is Feldman's lack of partisan bias, and his respect and understanding of the values, fears and goals that successive generations have brought to all sides of this never-ending debate. It is that lack of partisanship that makes his conclusion all the more powerful -- a call to move beyond a battlefield where the secular and religious forces aggressively pursue their own mutually exclusive goals, and instead to seek a deeper understanding of what values we all hold in common, and to recognize the importance of engaging in constructive debate in order to find and define that commonality together. -- Ed Dobeas
Farrar Straus_&_Giroux 2005-01-01 253 pages

Girls

Busch, Frederick
Frederick Busch's 18th work of fiction, Girls , is a novel whose roots lie buried in an earlier short story. In "Ralph the Duck," Busch introduced Jack and Franny, a young couple trying to recover from the recent death of their baby daughter. In Girls Busch expands Jack and Franny's lives beyond this single personal tragedy to encompass a greater the disappearance of a 14-year-old girl, daughter of the town minister and his dying wife, from the community. Propelled by his own loss, Jack, a security guard at a local college, begins investigating the disappearance, and thus Busch's novel becomes a literary detective story. In the course of solving the mystery, Jack must grapple with his attraction to a professor at the college, the disintegration of his marriage, and the impossibility of outrunning the past.
Random House~trade 1997

Timelike Diplomacy: Singularity Sky and Iron Sunrise

Stross, Charles
An exclusive two-in-one novel from the Science Fiction Book Club, set in Charles Stross’ Eschaton Universe: Singularity Sky and Iron Sunrise. Singularity Sky: Spaceship engineer Martin Springfield and U.N. diplomat Rachel Mansour hail from an Earth that has gone through the Singularity, an accelerated technological and social evolution far beyond anything we can imagine. The Singularity was triggered by the Eschaton, a super-powerful being descended from humanity that can travel in time and that essentially rules the universe. Springfield and Mansour meet on the home world of the New Republic, a repressive, backwater society that has outlawed virtually all advanced technology other than that necessary for interstellar warfare. When one of the New Republic's colonial worlds is besieged by the Festival, an enigmatic alien intelligence, the Republic counterattacks, using time travel in an attempt to put its warships in position to catch the Festival by surprise. Springfield and Mansour, working for different masters, have both been assigned the task of either diffusing the crisis or sabotaging the New Republic's warfleet, no matter what the cost. Iron Sunrise: In the 24th century, a McWorld ("bland, comfortable, tolerant... boring") called New Moscow apparently has been destroyed by trade rival New Dresden—but not before New Moscow launched its own Slower-Than-Light (STL) counterstrike: a massive ship accelerated to 80% the speed of light. The U.N., now central Earth government, knows New Dresden was set up. They need the STL's recall code, now known only to a handful of New Moscow's ambassadors—but someone has been systematically assassinating them. U.N. special operative Rachel Mansour and her husband, engineer Martin Springfield, must protect the last living ambassador and find out who's really responsible for the whole mess.
Science Fiction Book Club 2004 682 pages

Daughters of Earth (Dell SF, 1705)

Judith Merril
For readers in-the-know it's Judith Merril's three-in-one. What possibly could be better than a new Judith Merril SF treat? The answer is easy - three dazzling new Merril novels in a single volume! "Project Nursemaid" "Daughters of Earth" "Homecalling" To the moon...to the planets...to the stars...Here is a trio that provides a rich feast for all who savor soaring imagination and jolting action. Here is the incomparable Judith Merril at her best. Here is the ultimate in science fiction adventure.
Dell Publishing Company, Inc. 1970