2 results for "Programming"

The Making of Prince of Persia Journals 1985-1993

Jordan Mechner
A deep dive into the origins of the epic, bestselling video game, in the creator's own words. The creator of one of the most innovative and bestselling video games of all time gives an unvarnished look into the creative process in this one-of-a-kind compilation. Before Prince of Persia was a best-selling video game franchise and a Disney movie, it was an Apple II computer game created and programmed by one person: Jordan Mechner. Mechner's candid and revealing journals from the time capture the journey from his parents' basement to the forefront of the fast-growing 1980s video game industry―and the creative, technical, and personal struggles that brought the Prince into being and, ultimately, into the homes of millions of people worldwide. Now, on the 30th anniversary of Prince of Persia 's release, Mechner looks back at the journals he kept from 1985 to 1993, offering new insights into the game that established him as a pioneer of cinematic storytelling in the industry. This beautifully illustrated and annotated collector's edition includes: 300 pages of Mechner's original journals Present-day margin notations by Mechner adding explanation, context, and affectionate cartoons of real-life characters Archival visuals illustrating the stages of the game's creation Work-in-progress sketches, rotoscoped animation, screenshots, interface design, memos, and more A full-color 32-page "Legacy" section in which Mechner and fans share Prince of Persia memories from the past 30 years, including the Ubisoft games and Disney movie The Making of Prince of Persia is both a tribute to a timeless classic and an indelible look at the creative process that will resonate with retro-gaming fans, game developers, and writers, artists, and creators of all stripes.
Stripe Matter Incorporated 2020-04-28 336 pages

But You Made the Front Page! Wonderama, War, and a Whole Bunch of Life

Sonny Fox
There have been many books about the strange and exotic world of show business, but rarely has one encompassed so many roles in one person, Sonny Fox. Comedy writer on a daily half-hour TV series in New York, pioneer on the eighth Educational TV station to go on the air, host of the first weekly CBS-TV series to originate a live TV series, Emcee of "The $64,000 Challenge,” Producer of movies for TV and specials for PBS, VP Children’s programming NBC-TV, Chair of the National Academy of Arts and Sciences, and a weekly, four-hour children’s program that set a standard for how to deal with young viewers, Fox ran the gamut, starting in radio in 1947 and lasting until today, that may be unique in TV history. What makes this a must-read is Sonny’s ability to spin narratives that take you inside of this panoply of events and personalities, so you feel their immediacy and experience the kaleidoscope almost as a participant. As he weaves his engaging tales, you will meet Senator Robert Kennedy, Actresses Julie Harris and Colleen Dewhurst, Lyricists Alan Jay Lerner, and Sheldon Harnick, Tom Snyder, and a whole cast of colorful personalities who are presented through the prism of Sonny Fox’s cavalcade that is a history of TV: in fact a history of the 20th century as it will never be taught in schools.
Argo Navis 2012-10-09 300 pages