4 results for "Robotics"

The Singularity Is Nearer

Kurzweil, Ray
"This successor volume to The Singularity Is Near explores how technology will refashion the human race in the decades to come. In this entirely new book, Ray Kurzweil brings a fresh perspective to advances in the singularity-assessing the progress of many of his predictions and examining the novel advancements that, in the near future, will bring a revolution in knowledge and an expansion of human potential. Among the topics he discusses are rebuilding the world atom by atom with devices like nanobots; radical life extension beyond the current age limit of 120; reinventing intelligence by expanding biological capacity with nonbiological intelligence in the cloud; how life is improving with declines in poverty and violence; and the growth of technologies that can be applied to everything from clothes to building materials to growing human organs. He also considers the potential perils of biotechnology, nanotechnology, and artificial intelligence, including such topics as how AI will impact unemployment and the safety of autonomous cars, and "After Life" technology, which will reanimate people who have passed away through a combination of data and DNA"--
Penguin USA 2025-06-03 432 pages

Deep thinking: where machine intelligence ends and human creativity begins

Kasparov, G. K.
In May 1997, the world watched as Garry Kasparov, the greatest chess player in the world, was defeated for the first time by the IBM supercomputer Deep Blue. It was a watershed moment in the history of technology: machine intelligence had arrived at the point where it could best human intellect. It wasn't a coincidence that Kasparov became the symbol of man's fight against the machines. Chess has long been the fulcrum in development of machine intelligence; the hoax automaton 'The Turk' in the 18th century and Alan Turing's first chess program in 1952 were two early examples of the quest for machines to think like humans -- a talent we measured by their ability to beat their creators at chess. As the pre-eminent chessmaster of the 80s and 90s, it was Kasparov's blessing and his curse to play against each generation's strongest computer champions, contributing to their development and advancing the field. Like all passionate competitors, Kasparov has taken his defeat and learned from it. He has devoted much energy to devising ways in which humans can partner with machines in order to produce results better than either can achieve alone. During the twenty years since playing Deep Blue, he's played both with and against machines, learning a great deal about our vital relationship with our most remarkable creations. Ultimately, he's become convinced that by embracing the competition between human and machine intelligence, we can spend less time worrying about being replaced and more thinking of new challenges to conquer. In this breakthrough book, Kasparov tells his side of the story of Deep Blue for the first time -- what it was like to strategize against an implacable, untiring opponent -- the mistakes he made and the reasons the odds were against him. But more than that, he tells his story of AI more generally, and how he's evolved to embrace it, taking part in an urgent debate with philosophers worried about human values, programmers creating self-learning neural networks, and engineers of cutting edge robotics.
John Murray 2017-06 287 pages

Virtually human: the promise - and the peril - of digital immortality

Rothblatt, Martine Aliana
"Virtually Human explores what the not-too-distant future will look like when cyberconsciousness--simulation of the human brain via software and computer technology--becomes part of our daily lives. Meet Bina48, the world's most sentient robot, commissioned by Martine Rothblatt and created by Hanson Robotics. Bina48 is a nascent Mindclone of Martine's wife that can engage in conversation, answer questions, and even have spontaneous thoughts that are derived from multimedia data in a Mindfile created by the real Bina. If you're active on Twitter or Facebook, share photos through Instagram, or blogging regularly, you're already on your way to creating a Mindfile--a digital database of your thoughts, memories, feelings, and opinions that is essentially a back-up copy of your mind. Soon, this Mindfile can be made conscious with special software--Mindware--that mimics the way human brains organize information, create emotions and achieve self-awareness. This may sound like science-fiction, but the nascent technology already exists. Thousands of software engineers across the globe are working to create cyberconsciousness based on human consciousness and the Obama administration recently announced plans to invest in a decade-long Brain Activity Map project. Virtually Human is the only book to examine the ethical issues relating to cyberconsciousness and Rothblatt, with a Ph. D. in medical ethics, is uniquely qualified to lead the dialogue"--
Picador 2015-10-06 350 pages

Almost human: making robots think

Gutkind, Lee
In the High Bay at the Robotics Institute at Carnegie Mellon, Segways scoot across the floor chasing soccer balls while other robots hunt for treasure. Nursebots, developed to care for hospital patients, mingle with a robotic Lara Croft look-alike. Lee Gutkind immersed himself in this frenzied subculture and, in Almost Human, introduces us to Zoë, Groundhog, Grace, and Sandstorm -- robots designed to help, or in some cases replace, humans -- as well as to the colorful cast of researchers attempting to create language to talk not only to machines but also to one another across their disciplines. - from publisher description
W. W. Norton 2009-08-24 284 pages