4 results for "Technology"

Film after film: or, what became of 21st-century cinema?

Hoberman, J.
In this sly and thought-provoking essay, Village Voice film critic J. Hoberman suggests that it's possible to speak of a distinctive twenty-first century cinema, only a decade into the new millennium. The advent of a new digital technology has led to the displacement of the medium of film - and of the real, as digital image-making ends the necessity of having an actual world, let alone the need for a camera. The future history of motion pictures, Hoberman asserts, will be the history of animation. Meanwhile, the 2000 American presidential election and the trauma of 9/11 have reshaped the movies politically. The two events have combined to create a rupture in film history, perhaps presaging, as Susan Sontag forlornly predicted at the close of the century, the death of cinema, or at least cinephilia. This witty and allusive book, in the style of classic film theorist/critics like Andre Bazin and Siegfried Kracauer, expands on a much-discussed article by Hoberman from Artforum and includes considerations of global cinema's most important figures and films, from Lars von Trier and Zia Jiangke to WALL-E, Avatar, and Inception
Verso 2012 294 pages

Becoming a digital designer: a guide to careers in Web, video, broadcast, game, + animation design

Heller, Steven
From the author of the bestselling Becoming a Graphic Designer and the editor of Adobe Think Tank comes this clear overview of the field of digital design This complete guide to the evolving digital design disciplines opens the door to today’s most sought-after job opportunities in Web, video, broadcast, game, and animation design. Featuring over 45 interviews with leading digital designers and more than 225 illustrations, the book covers everything from education and training, design specialties, and work settings to preparing an effective portfolio and finding a job. This is an ideal starting point for anyone considering a career in the digital design world. Steven Heller (New York, NY) is the co-chair of the MFA Designer As Author program and co-founder of the MFA in Design Criticism program at the School of Visual Arts, New York. He is the author or editor of over 100 books on design and popular culture, including Becoming a Graphic Designer (0-471-71506-9). David Womack (New York, NY) writes about trends in design and technology for numerous publications and consults on digital strategy for leading organizations. He is the editor of Adobe Think Tank.
John Wiley & Sons 2008 334 pages

The Chaos Scenario

Bob Garfield
What happens when the old world order collapses and the Brave New World is unprepared to replace it as an ad medium, as a news source, as a political soapbox, a channel for new episodes of Lost? Welcome to The Chaos Scenario. It's here, and Bob Garfield saw it coming. In his roles as Advertising Age editor-at-large and as co-host of NPR's On the Media, Bob Garfield long ago connected dots that many in media and marketing refused even to acknowledge. In this fascinating, terrifying, instructive and often hilarious book, Garfield is not content to chronicle the ruinous disintegration of traditional media and marketing. Instead he travels to five continents for solutions. His journeys begin in a Denmark cow pasture and take him from Estonia to Australia, Israel to England, Montenegro to Brazil, Los Gatos, California, to Conshohocken, Pennsylvania. What he discovers is the answer for all institutions who wish to survive and thrive in a digitally connected, Post-Media Age. He calls this the art and science of Listenomics. You should listen, too.
Stielstra Publishing 2009-08-03 306 pages

Music and digital media: a planetary anthropology

Georgina Born
Anthropology has neglected the study of music. Music and digital media shows how and why this should be redressed. It does so by enabling music to expand the horizons of digital anthropology, demonstrating how the field can build interdisciplinary links to music and sound studies, digital/media studies, and science and technology studies.Music and Digital Media is the first comparative ethnographic study of the impact of digital media on music worldwide. It offers a radical and lucid new theoretical framework for understanding digital media through music, showing that music is today where the promises and problems of the digital assume clamouring audibility. The book contains ten chapters, eight of which present comprehensive original ethnographies; they are bookended by an authoritative introduction and a comparative postlude. Five chapters address popular, folk, art and crossover musics in the global South and North, including Kenya, Argentina, India, Canada and the UK. Three chapters bring the digital experimentally to the fore, presenting pioneering ethnographies of an extra-legal peer-to-peer site and the streaming platform Spotify, a series of prominent internet-mediated music genres, and the first ethnography of a global software package, the interactive music platform Max.The book is unique in bringing ethnographic research on popular, folk, art and crossover musics from the global North and South into a comparative framework on a large scale, and creates an innovative new paradigm for comparative anthropology. It shows how music enlarges anthropology while demanding to be understood with reference to classic themes of anthropological theory.
UCL Press 2022 526 pages