8 results for "Trade"

The Gladiator

Harry Turtledove
In Harry Turtledove's The Gladiator, the Soviet Union won the Cold War. The Russians were a little smarter than they were in our own world, and the United States was a little dumber and a lot less resolute. Now, more than a century later, the world's gone Communist, and capitalism is a bad word. For Gianfranco and his friend Annarita, a couple of teenagers growing up in Milan, life in a heavily regimented, surveillance-rich command economy is just plain dreary. The eventual withering-away of the state doesn't look like it's going to happen anytime soon. Annarita's a hard-working student and a member of the Young Socialists' League. Gianfranco is a lot less motivated--but on the other hand, his father's a Party apparatchik. The biggest excitement in their lives is a wargame shop called The Gladiator, which runs tournaments, and stocks marvelous complex games you can't find anywhere else. Then, abruptly, the shop is shut down. Someone's figured out that The Gladiator's games are teaching counterrevolutionary capitalist principles. The Security Police are searching high and low for the shop's proprietors, who've not only vanished into thin air, but have left behind sets of fingerprints that aren't in the records of any government on earth. Only one staffer is left: Gianfranco and Annarita's friend Eduardo. He's on the run, and he comes to them in secret with an astonishing story: he's a time trader from our own timeline, accidentally left behind when the store was evacuated. The only way Eduardo can get home to his own timeline is if Gianfranco and Annarita can help him reach one of the other time trader sites in this world--and the Security Police will be on their tails all the way there.
Macmillan 2008-09-30 288 pages

The Disunited States of America

Harry Turtledove
Time travel doesn't work. You can't go backward or forward; you're stuck at "now". What you can do is travel sideways, to the same "now" in another timeline where history turned out differently. So far, only our home timeline has figured out how to do that. We use it to conduct discreet trading operations in less advanced timelines, selling goods just a little bit better than the locals can make. It's profitable, but families who work as Time Traders have to be careful to fit in, lest the locals become suspicious. Justin's family are Time Traders. The summer before he's due to start college, he goes with them to a different Virginia, in a timeline where the American states never became a single country, and American history has consisted of a series of small wars. Despite his unease, he accompanies Randolph Brooks, another Time Trader, on a visit to the tiny upland town of Elizabeth, Virginia. He'll only be away from his parents for a few days. Beckie Royer thanks her stars that she's from California, the most prosperous and advanced country in North America. But just now she's in Virginia with her grandmother, who wants to revisit the tiny mountain town where she grew up. The only interesting thing there is a boy named Justin--and he'll be gone soon. Then war between Virginia and Ohio breaks out anew. Ohio sets a tailored virus loose on Virginia. Virginia swiftly imposes a quarantine, trapping Beckie and Justin and Randolph Brooks in Elizabeth. Even Crosstime Traffic can't help. All the three of them can do is watch as plague and violence take over the town. It's nothing new in history, not in this timeline or any other. It's part of the human condition. And just now, this part of the human condition sucks.
Macmillan 2007-06-26 288 pages

The Valley-Westside War

Harry Turtledove
Usually Crosstime Traffic concerns itself with trade. Our world owns the secret of travel between parallel continuums, and we mean to use it to trade for much-needed resources with the worlds next door. Preferably without letting them know about any of that parallel-worlds stuff. But there’s one parallel world that’s different. In it, the atomic war broke out in 1967, at the height of the Summer of Love. Now, Crosstime Traffic has been given a different sort of mission: find out what on earth, or on the many earths, went wrong.
Macmillan 2009-03-31 288 pages

Salamis

Harry Turtledove
"all will be impressed by Turtledove's immersive ancient world." − Publishers Weekly A new novel by one of the most acclaimed writers of alternate history in the world; a New York Times bestselling author who has been crowned as 'the Master of Alternate History' by Publisher Weekly and has won virtually every major award associated with the genre. Salamis is the fifth (standalone) novel in Harry Turtledove's critically acclaimed Hellenic Traders universe, detailing the adventures of two cousins, Menedemos and Sostratos, who work as seaborne traders following the death of Alexander the Great. This time the stage is one of the greatest sea battles ever fought in ancient times; the Battle of Salamis of 306 BC . The small, free, and independent polis of Rhodes is trying to stay neutral between the local great powers, each ruled by one of Alexander the Great's marshals: Asia Minor, controlled by one-eyed Antigonos, and Egypt, under the rule of Ptolemaios. As tensions between the great powers escalate, Menedemos and Sostratos are trying to resolve their own problems, oblivious to the fact that one of the greatest navel fleets in ancient history is about to set sail. Ptolemaios, needing shipping to carry weapons for the army he intends to land, coerces Menedemos into bringing their ship, the Aphrodite , along as part of his expeditionary force. And so, very much against their will, Menedemos and Sostratos become small parts of one of the ancient world's most significant naval battles.
CAEZIK 2020 268 pages

Curious notions

Turtledove, Harry
In a parallel-world 21st-century San Francisco where the Kaiser's Germany won World War One and went on to dominate the world, Paul Gomes and his father Lawrence are secret agents for our timeline, posing as traders from a foreign land. They run a storefront shop called Curious Notions, selling what is in our world routine consumer technology-record players, radios, cassette decks--all of which is better than anything in this world, but only by a bit. Their real job is to obtain raw materials for our timeline. Just as importantly, they must guard the secret of Crosstime Traffic--for of the millions of parallel timelines, this is one of the few advanced enough to use that secret against us. Now, however, the German occupation police are harrassing them. They want to know where they're getting their mysterious goods. Under pressure, Paul and Lawrence hint that their supplies comes from San Francisco's Chinese...setting in motion a chain of intrigues that will put the entire enterprise of Crosstime Traffic at deadly risk.
Tor Books 2004-10 272 pages

Curious Notions A Novel of Crosstime Traffic

Harry Turtledove
In a parallel-world 21st-century San Francisco where the Kaiser's Germany won World War One and went on to dominate the world, Paul Gomes and his father Lawrence are secret agents for our timeline, posing as traders from a foreign land. They run a storefront shop called Curious Notions, selling what is in our world routine consumer technology-record players, radios, cassette decks--all of which is better than anything in this world, but only by a bit. Their real job is to obtain raw materials for our timeline. Just as importantly, they must guard the secret of Crosstime Traffic--for of the millions of parallel timelines, this is one of the few advanced enough to use that secret against us. Now, however, the German occupation police are harassing them. They want to know where they're getting their mysterious goods. Under pressure, Paul and Lawrence hint that their supplies comes from San Francisco's Chinese...setting in motion a chain of intrigues that will put the entire enterprise of Crosstime Traffic at deadly risk. Curious Notions is the second book in Harry Turtledove's Crosstime Traffic series.
Tor Publishing Group 2004-10-01 272 pages

Livyers World

Robin McGrath
The year is 2150. Ninety percent of the world's population has been wiped out. Civilization has evolved to accommodate various cultures. In Newfoundland, a 'livyer' culture dominates. The population is a quarter of what it was and spread out over a greater area in small 'tiltons' - communities of people who live in the bush but travel out to the coast to trade. Viddy, the protagonist, has to learn to function in this new society, which takes pride in its mixed Inuit/Newfoundland heritage.
Breakwater Books, Limited 2007-06 128 pages