35 results for "Young Adult"

Neverwhere

Gaiman, Neil
A hardcover edition of this book was published in 2015... First William Morrow paperback edition published 2016. Second William Morrow paperback edition published 2021."--Title page verso./ Includes the novella How the marquis got his coat back./ Published in 1997, Neil Gaiman's first novel, Neverwhere is the story of Richard Mayhew, a young London businessman with a good heart and an ordinary life, which is changed forever when he discovers a girl bleeding on the sidewalk. He stops to help her -- an act of kindness that plunges him into a world he never dreamed existed. Slipping through the cracks of reality, Richard lands in Neverwhere -- a London of shadows and darkness, monsters and saints, murderers and angels that exists entirely in a subterranean labyrinth. Neverwhere is home to Door, the mysterious girl Richard helped in the London Above. Here in Neverwhere, Door is a powerful noblewoman who has vowed to find the evil agent of her family's slaughter and thwart the destruction of this strange underworld kingdom. If Richard is ever to return to his former life and home, he must join Lady Door's quest to save her world -- and may well die trying.
William Morrow Company 2021-01-19 464 pages

The Throne of Glass Coloring Book

Sarah J. Maas
Enter the world of Throne of Glass Experience the vivid imagery of Sarah J. Maas's expansive world in her breathtaking #1 bestselling Throne of Glass saga. Celaena on the rooftops of Rifthold, Chaol in the gardens of the glass castle, Manon riding her wyvern through the Crossing, and many other favorite moments, characters, and objects from the vibrantly detailed realm of Throne of Glass come to life. With stunning original black-and-white drawings, The Throne of Glass Coloring Book is a must-have companion for any reader looking to be swept up in the adventure of a lifetime.
Bloomsbury USA 2016-09-06 96 pages

UnWholly

Shusterman, Neal
"Thanks to Connor, Lev, and Risa, and their high-profile revolt at Happy Jack Harvest Camp, people can no longer turn a blind eye to unwinding. Ridding society of troublesome teens and, in the same stroke, providing much-needed tissues for transplant might be convenient, but its morality has finally been brought into question. However, unwinding has become big business, and there are powerful political and corporate interests that want to see it not only continue, but expand, allowing the unwinding of prisoners and the impoverished. Cam is a teen who does not exist. He is made entirely out of the parts of other unwinds. Cam, a 21st century Frankenstein, struggles with a search for identity and meaning, as well as the concept of his own soul, if indeed a rewound being can have one. When a sadistic bounty hunter who takes "trophies" from the unwinds he captures starts to pursue Connor, Risa and Lev, Cam finds his fate inextricably bound with theirs"--
Simon & Schuster Books For Young Readers 2012-08-28 402 pages

All-Night Party

R.L. Stine
Fear Street -- Where Your Worst Nightmares Live ... It's Cindy's birthday, and her friends are throwing her a surprise party on Fire Island. It's a private party -- no parents, no cops ... in fact, no one around for miles. Except there's a madman loose on the island. A murderer who quietly crashes the party. And he wants to dance with the birthday girl ... Annotation. Fear Street -- Where Your Worst Nightmares Live ... It's Cindy's birthday, and her friends are throwing her a surprise party on Fire Island. It's a private party -- no parents, no cops ... in fact, no one around for miles. Except there's a madman loose on the island. A murderer who quietly crashes the party. And he wants to dance with the birthday girl.
Simon and Schuster 2005-06 160 pages

Everlost

Neal Shusterman
In this eerie and atmospheric novel, New York Times bestselling and award-winning author Neal Shusterman explores questions of life, death, and what might lie in between. Nick and Allie don’t survive the car accident—and their souls don’t exactly get where they’re supposed to go. Instead, they’re caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no longer exist. It’s a magical, yet dangerous, place where bands of lost kids run wild and anyone who stands in the same place too long sinks to the center of the Earth. When they find Mary, the self-proclaimed queen of lost souls, Nick feels like he’s found a home, but Allie isn’t satisfied spending eternity between worlds. Against all warnings, Allie begins learning the “Criminal Art” of haunting, and ventures into dangerous territory, where a monster called the McGill threatens all the souls of Everlost.
Simon and Schuster 2020-09-15 336 pages

Monster

Michael Grant
Acclaimed author Michael Grant delivers a stunning follow-up to the globally bestselling GONE series - perfect for fans of Stephen King's suspenseful writing. It's been four years since a meteor hit Perdido Beach and everyone disappeared. Everyone, except the kids trapped in the FAYZ - an invisible dome that was created by an alien virus. Inside the FAYZ, animals began to mutate and teens developed dangerous powers. The terrifying new world was plagued with hunger, lies, and fear of the unknown. Now the dome is gone and meteors are hitting earth with an even deadlier virus. Humans will mutate into monsters and the whole world will be exposed. As some teens begin to morph into heroes, they will find that others have become dangerously out of control ... and that the world is on the brink of a monstrous battle between good and evil.
Farshore 2017-10-19 464 pages

Full Tilt

Neal Shusterman
Sixteen-year-old Blake has always been the responsible one in his dysfunctional family -- the one who drives safely, gets good grades, and looks after his wild younger brother, Quinn. Quinn is his brother's opposite -- a thrill-seeker who's always chasing the next scary rush, no matter what the cost. But Quinn and Blake are in for the surprise of their lives when they're thrust into the world of a bizarre phantom carnival -- and their souls are the price of admission. In order to save his brother, and himself, Blake must survive seven different carnival rides before dawn. Seven rides...it sounds easy. But each ride is full of unexpected dangers, because each ride is a reflection of one of Blake's deepest fears. And the last ride is the worst one of all. Because that's the one that confronts Blake with a terrifying secret from his past -- a secret he's been running from for years. Full of roller-coaster twists and turns, Neal Shusterman's latest page-turner is an Orpheus-like adventure into one boy's psyche.
Simon and Schuster 2009-11-10 224 pages

Green Heart

Alice Hoffman
A two-fold tale of grief and hope, loss and love, told as only Alice Hoffman can. When her family is lost in a terrible disaster, 15-year-old Green is haunted by loss and the past. Struggling to survive in a place where nothing seems to grow and ashes are everywhere, Green retreats into the ruined realm of her garden. But in destroying her feelings, she also begins to destroy herself. It is only through a series of mysterious encounters that Green relearns the lessons of love and begins to heal as she tells her own story.As she heals, Green lives every day with feelings of loss. Her family is gone, the boy she loves is missing, and the world she once knew has been transformed by tragedy. In order to rediscover the truth about love, hope, and magic, she must venture away from her home, collecting the stories of a group of women who have been branded witches for their mysterious powers. Only through their stories will Green find her own heart's desire.
Scholastic 2012 272 pages

Everwild

Neal Shusterman
Going against Mary Hightower's wishes, Nick, "the chocolate ogre," is slowly trying to reach every kid in Everlost to hand each and every one a coin, which will release them from Everlost. Mikey McGill and Allie have joined a band of skinjackers who have more of an impact on the living world then any other inhabitant of Everlost. Except Mikey can't skinjack and Allie can - and there is a very good reason: Allie is not actually dead.
Simon and Schuster 2010-11-02 448 pages

Everfound

Neal Shusterman
“Compellingly readable and a worthy finale to the Skinjacker trilogy.” — VOYA In the stunning conclusion to the Skinjacker trilogy by New York Times bestselling and award-winning author Neal Shusterman, the final battle for the very soul of Everlost rages on. As Mary Hightower slumbers in a glass coffin waiting to be reborn back into Everlost, her allies and henchmen begin to carry out her terrible mission. Mary’s army is joined by a newcomer: Jix, a spy for the Mayan King of Everlost. A furjacker who skinjacks great cats, Jix has his own agenda. Meanwhile, Mikey McGill desperately tries to rescue Allie the Outcast. At his side is Nick the Chocolate Ogre, who has become pure chocolate and hardly remembers himself at all. Mikey encounters a creature that scares even the mighty McGill: a scar wraith, whose touch can extinguish an Afterlight forever. As fights and schemes come to a head, it becomes clear that the outcome of this battle will determine not just the fate of Everlost, but the fate of the living world as well.
Simon and Schuster 2020-09-15 528 pages

True Talents

David Lubar
It's been over a year since fourteen-year-old Eddie "Trash" Thalmeyer and his friends from Edgeview Alternative School found out about their special hidden talents. Trash can move things with his mind, Torchie is a fire-starter, Cheater reads minds, Lucky finds lost objects, Flinch can predict the future, and Martin can see into people's souls. Now back home with their families, all the boys want to do is get back to their normal lives, start attending high school, and keep in touch with their friends from Edgeview. When Trash tests his power in a bank and accidentally steals a fistful of cash, he is kidnapped by the ruthless leader of a shadowy company whose purpose is to gather information about psychic phenomena—and who is willing to do anything to get it.... Torchie, Cheater, Lucky, Flinch, and Martin join forces to rescue their friend using their hidden talents, and discover their true talents in the process.
Macmillan 2008-03-04 320 pages

Ship Out of Luck

Neal Shusterman
Companion toThe Schwa Was Here! In honor of Old Man Crawley's eightieth birthday, the Bonano family has been invited to celebrate with a weeklong cruise to the Caribbean aboard the world's largest, grandest ship. But whether on land or at sea, Antsy can't manage to stay out of trouble- He quickly finds himself the accomplice of stowaway and thief Tilde, whose self-made mission it is to smuggle onto the ship and across the U.S. border illegal immigrants from her native Mexico. When Antsy steps in to take the fall for Tilde, he becomes the focus of a major international incident and the poster child for questionable decisions. Equal parts clever and riotous, Ship Out of Luck brings back the beloved cast of characters from Neal Shusterman's acclaimed The Schwa Was Here and Antsy Does Time. Awards for the Antsy Bonano novels- The Schwa Was Here Winner of the 2005 Boston Globe/Horn Book Award for Fiction An ALA Best Book for Young Adults An ALA Notable Book o Winner of the 2007-08 California Young Reader Medal Award An IRA Young Adult Choice Award selection 21 state lists; 2 starred reviews- BCCB, SLJ Antsy Does Time 2009 ALA Best Young Adult List 2008 Junior Library Guild Selection 2009 Pennsylvania School Library Association Young Adult Top 40 selection 5 state lists; 4 starred reviews- Booklist, Kirkus, SLJ, VOYA
Penguin Young Readers Group 2014-06-12 292 pages

Fable for the end of the world

Reid, Ava
By encouraging massive accumulations of debt from its underclass, a single corporation, Caerus, controls all aspects of society. Inesa lives with her brother in a half-sunken town where they scrape by running a taxidermy shop. Unbeknownst to Inesa, their cruel and indolent mother has accrued an enormous debt, enough to qualify one of her children for Caerus's livestreamed assassination spectacle : the Lamb's Gauntlet. Melinoe is a Caerus assassin, trained to track and kill the sacrificial Lambs. The product of neural reconditioning and physiological alteration, she is a living weapon, known for her cold brutality and deadly beauty. She has never failed to assassinate one of her marks. When Inesa learns that her mother has offered her as a sacrifice, at first she despairs, the Gauntlet is always a bloodbath for the impoverished debtors. But she's had years of practice surviving in the apocalyptic wastes, and with the help of her hunter brother she might stand a chance of staying alive. For Melinoe, this is a game she can't afford to lose. Despite her reputation for mercilessness, she is haunted by painful flashbacks. After her last Gauntlet, where she broke down on livestream, she desperately needs redemption. As Mel pursues Inesa across the wasteland, both girls begin to question everything : Inesa wonders if there's more to life than survival, while Mel wonders if she's capable of more than killing. And both wonder if, against all odds, they might be falling in love.
Harper, an imprint of HarperCollins Publishers 2025-03-04 371 pages

The Homelanders

Andrew Klavan
Charlie West just woke up in someone else's nightmare. He went to bed an ordinary high-school student. He woke up strapped to a chair, covered in blood and bruises. He hurts all over. And a strange voice outside the door just ordered his death. The last thing he can remember, he was working on homework, practicing karate, day-dreaming of becoming an air force pilot, writing a pretty girl's number on his hand. Now the police want to arrest him for the death of his best friend. And a team of ruthless killers is rapidly closing in for more drastic measures. He's desperate to survive. And to discover what happened. The truth of the matter is more incredible-and more deadly-than he could ever imagine. The entire four-novel adventure-now in a single volume. "Action sequences that never let up . . . wrung for every possible drop of nervous sweat." - Booklist review of The Long Way Home
Thomas Nelson Inc 2012-04-30 1131 pages

Ithaka

Adèle Geras
Many years have passed since the end of the Trojan War, and Penelope is still waiting for her husband, Odysseus, to return home. The city of Ithaka is overrun with uncouth suitors from the surrounding islands who are vying to win Penelope's hand in marriage, thereby gaining control of the land. When a naked, half-drowned man washes up on the beach, everything changes. . . . Told through the eyes of Klymene, a young girl who is like a daughter to Penelope--and who longs for more than friendship from the young prince Telemachus-- Ithaka captures the quiet strength and patience of a woman's enduring love for her husband and the ensuing chaos that threatens all as Penelope is pressured to remarry.
Houghton Mifflin Harcourt 2007 360 pages

Riese Kingdom Falling

Greg Cox,Ryan Copple,Kaleena Kiff
A steampunk princess is torn between love and duty in this prequel to SyFy.com’s wildly popular webisodes. Riese has never been happy as a princess; she’d much rather be hunting or fighting than sitting through another lesson on court etiquette. When she meets Micah, a wandering artist with a mysterious past, she pretends to be a peasant—it’s a chance to be just a normal girl with a normal boy for a while. But with war decimating her once-proud nation and the sinister clockwork Sect infiltrating her mother’s court, Riese’s moments with Micah are the only islands of sanity left in a world gone mad. As her kingdom falls and the Sect grows ever stronger, will Riese remain true to her duty as a princess…or risk everything on a boy she barely knows? SyFy’s enormously popular Riese webisodes come to literary life in this prequel rife with steampunk technology and medieval mysticism.
Simon and Schuster 2013-06-11 288 pages

Mindwar

Andrew Klavan
In the tradition of Ready Player One and The Matrix, New York Times bestseller Andrew Klavan's MindWar is a complex thriller about a seemingly ordinary teenager who discovers a hidden gift--a gift that could make him a hero . . . or cost him everything. New High Score! New Record Time! Rick nodded with grim satisfaction. He laid the game controller aside on the sofa and reached for his crutches. Rick Dial was the best quarterback Putnam Hills High School had ever seen. Unflappable. Unstoppable. Number 12. But when a car accident left him crippled, Rick's life as he knew it ended. He disavowed his triumphant past. He ignored his girlfriend. He disappeared into his bedroom--and into the glowing video screen. But Rick's uncanny gaming skills have attracted attention. Dangerous attention. Government agents have uncovered a potentially devastating cyber-threat: a Russian genius has created a digital reality called the Realm, from which he can enter, control, and disrupt American computer systems . . . from transportation to defense. The agents want Rick, quick-thinking quarterback and gaming master, to enter the Realm and stop the madman--before he sends America into chaos. Entering the Realm will give Rick what he thought he'd never have again: a body as strong and fast as it was before the accident. But this is no game, there are no extra lives, and what happens to Rick in the Realm happens to Rick's body in reality. Even after Rick agrees to help, he can't shake the sense that he's being kept in the dark. Why would a government agency act so aggressively? Can anyone inside the Realm be trusted? How many others have entered before him . . . and failed to return? "Edgar Award-winning Klavan's well-orchestrated fantasy thriller features . . . an imaginative mix of gaming action with real-life stakes. With just the right cliff-hanger ending, this trilogy opener shows promise." --Booklist Readers love MindWar's creative worldbuilding, high-stakes virtual reality battleground, relatable protagonist, and themes of morality, inner strength, redemption after personal failure, and good vs. evil.
Thomas Nelson 2015-03-17 336 pages